I hope they're using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn't hurt.
However, my expectations are very low at this point.
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I hope they're using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn't hurt.
However, my expectations are very low at this point.
They haven't learned from Oblivion, Skyrim, or Fallout 4. Probably others.
Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that's what they'll keep doing.
Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.
And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.
Don't forget they learned they can charge for mods, too!
The budget for Starfield was twice that of Baldur's Gate 3. Throwing more money at it isn't going to do a lot if they're allocating it poorly.
I'm not suggesting that a big budget alone is sufficient to make a good game.
However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It's kind of important.
I think it's going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don't have faith that they'll come to those conclusions.
A modern engine probably wouldn't hurt.
If it does not have similar levels of moddability then it will absolutely hurt.
Thanks, I needed that laugh.
I'm replaying Starfield, and on my second playthrough, I'm noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I'm not going to argue that it's not a regurgitation of their lame formula they've milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.
It's gonna take twice as long as Starfield all to contain the same jank in an even larger, more barren, world where nothing is interesting and you're just going through the motions because that's what Todd Howard thinks games are.
It really does feel like Starfield completely killed any excitement for Bethesda games, everything since Oblivion has been a step in the wrong direction IMO.
Including Oblivion. I enjoyed it but it was a huge disappointment to me coming out of Morrowind. Bethesda reputation for me has been on Morrowind credit this whole time.
I don't believe, they're actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they've been busy developing Starfield since then.
As part of Starfield, they did do some engine upgrades. You know what that looks like...
Their announcement for the 30th anniversary implies that it is in early pre-alpha right now. Chances of it running on the same exact engine as Starfield are practically 100%
If they take too much fucking longer I'm gonna look for my RPG fix Elsweyr.
Don't worry, in five years it will launch with the same physics tick rate bug and the dearth of anything interesting that is customary of any Bethesda Game Studios game.
Welcome to the place washed by Iliac waves
There's two and a half peasants with the same ugly face
You're not into small towns? Check out big-ass plains
Fifty times the size of Skyrim's, twice as many pointless caves!
Normally, I would say that I don't care when a game comes out, as long as it's a genuinely good, complete experience. But knowing Bethesda, it'll be another 5 years before we see anything, and then we'll get an embarrassingly buggy title, that hasn't innovated on anything since Fallout 3 came out.
I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we've seen how Starfield was rejected by a ton of people with skills.
I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.
They could take 30 years to make it, but it would still be made by Bethesda and it would still suck.
I have great memories of Morrowind
I have great memories of Skyrim. And FO3. And New Vegas. And Fallout 4. And Fallout 76 actually got not bad. And Elder Scrolls: Online had one of my favorite quest chains in a game. And...
Just in terms of timeline, Dragon Age 4 was teased at about the same time with the same level of teaser trailer. It's releasing this fall.
So a full modern RPG being fully developed in that time by a smaller studio, and for elder scrolls we haven't heard squat.
Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up
Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up
Pretty sure they flat out said this was true
They just released this teaser to shut everyone up at the time
It's like people have completely forgotten that fact. That snippet was at the very end of a 30 minute Bethesda presentation that had Fallout 76 with its multiplayer being a significant move away from their traditional formula, Elder Scrolls Blades (which is a mobile game nobody remembers) and the reveal of Starfield, a completely new franchise. Of course fans are going to question where is TES 6.
And a few months later Blizzard showed what happens when you don't tease Diablo 4 after revealing Diablo immortal.
I want to be positive and I'm trying to remain optimistic, but somehow I just know it in my bones that they're going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they'll get rid of dialogue entirely.
Indeed. I would love to have a "modernized Morrowind" experience -- an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system -- but all of us know that it's just not gonna happen.
The teaser itself is some generic terrain with procedural grass anyone could do in blender in 3h
That's what I thought at the time "yes that does spell elder scrolls VI, Bethesda, and?"
Tbh it was 100% a move to avoid pissing off the fans by only announcing Starfield
I used to be a Dragonborn like you, but then I got a fire arrow to my dedicated graphics card.
Now nothing newer than Oblivion will ever run on that machine.
Well, at least they won't need to make "thousands of planets" worth of "content", so the game might at least look consistent
Still, after Starfaild, my expectation is for TES6 to have something that kinda almost resembles Dark Messiah of Might and Magic's melee combat; only Archery, Melee, Magic and Armor skills to level up; Emil Pagliarulo's "greatest" story yet with double the time travel and multiverse bullshit; twice the amount of stories that get nowhere and that nobody in the world cares about; removal of stealth
Well, if you think about it, they might want to do a Daggerfall with thousands of nondescript villages and dungeons, powered by AI.
Shut up. 6 years!? 👴
The beforetimes
It was 5 years and 8 months between the release of Oblivion and Skyrim. Oblivion was released on March 20, 2006, and Skyrim was released on November 11, 2011.
Yes, but we didn’t have AAAAA gaming standards back then. Do you think they could have made a masterpiece like Skull & Bones in those days?
Probably working out how to add stealth archer mechanics to a MTX.
Wow, thought it was like 2 years if you asked me
It's just the time necessary to figure out how to create a ladder climbing animation