But will they credit Eva's voice actor by her real name this time? Whatever stigma there may have been in 2004 for being in a video game has got to be gone by now.
There's also a new 3D factory game called Foundry. Having bounced off of Satisfactory, that one seems more promising as a fan of Factorio.
In the US at least, this is false.
Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.
It's a great game, but it's hard to argue that it didn't change the genre, and all of multiplayer video games, for the worse. Multiplayer games can no longer be designed to just be fun. They must also be addictive, they must retain players, they must keep them coming back, etc. using every manipulative trick in the book like XP bars and unlocks. You might say MMORPGs did this first, but this was the application of that feedback loop to a competitive action game.
I just picked up Dread Delusion, Shadows of Doubt, and Stellar Tactics. I played demos of Dread Delusion and Shadows of Doubt a while back, and both of them blew me away; the former just launched out of early access and the latter is supposed to do so before the end of the year. Stellar Tactics is one that's intriguing, but I haven't played it yet. I've been playing Fallout 2 lately, and it made me want to find a CRPG that was more successful at what Starfield was trying to do; I typed in some tags into the Steam search, Stellar Tactics was what I found, and I think it'll scratch that itch. Stellar Tactics is also in early access, and it's been in early access since 2016 with no end in sight, but it's very systems driven, so I'll likely be okay with playing it early anyway.
Better than the people giving it a bad review for difficulty, it would seem.
There's a revolving door of hundreds of players in the community at any given time. You can find a game in quick match with absolutely no skill-based matchmaking at most times of the day, so it's a total dice roll in that regard, or you can hit up the Skullgirls or Mix Masters Discord servers to find one at your skill level. Hunter Half Hands runs beginner tournaments, there are the Get Gr8 events to help learn the game, and there's a community danisen league to fill in for the game's lack of ranked mode that runs about 3 times per week in North America. This year, at Combo Breaker, the bracket was larger for Skullgirls than it was for Dragon Ball FighterZ. As far as I'm concerned, it's more alive than I'd need it to be, but I'm happy it's this alive.
They iterated on a stale formula in a way that those customers had wanted. Palworld is also far more competently designed than you'd expect from its premise, but that premise is the kind of satire that only people familiar with Pokemon would write in the first place.
Is social matchmaking some synonym for skill based matchmaking? Because the latter is what it says they're implementing, and it really shouldn't be controversial.
Like everyone else, I've been playing Elden Ring: Shadow of the Erdtree. It is more challenging than the base game so far, but not dramatically so. The game gives you plenty of tools to deal with it, including situational loadouts to give you more damage or defense depending on what's giving you trouble. Maybe a lot of people got too complacent with a single build that handled it all in the base game.
When I wasn't playing that I was playing Fallout 2. It's continued to be just what the doctor ordered after watching the Fallout TV show, but now I really feel bottlenecked by my gear. I don't know if guns exist in the game that will do enough damage to take down some of the tankier enemies I've found, but if they do, I definitely can't afford them. I haven't even managed to find any armor to equip over my starting Vault 13 uniform, and there's always a huge money sink for certain unique items or quests that eat into my savings just as I became a thousand-aire. I'll have to find some ways to earn more caps quickly.
And when I wasn't playing either of those, I was playing more Skullgirls, but I'm always playing Skullgirls, so that's basically the free space on my bingo card.
She was credited with a pseudonym. It happened plenty in the 90s, and this wasn't long after. That means probably Hollywood talent. Someone prestigious who thought taking this role would be bad for her career, or maybe her agent thought that. But times have changed in the past 20 years, so maybe we can know who it is now.