SkyezOpen

joined 1 year ago
[–] SkyezOpen@lemmy.world 1 points 1 day ago

I dunno if I can manage a 2 hour productivity beerper every morning.

[–] SkyezOpen@lemmy.world 7 points 2 days ago (1 children)

I had 2 queens and a rook vs an 1100 bot with a queen and managed to lose yesterday.

[–] SkyezOpen@lemmy.world 19 points 2 days ago

What's the earth worth?

Ah nevermind.

[–] SkyezOpen@lemmy.world 4 points 2 days ago (3 children)

Carry a power bank.

[–] SkyezOpen@lemmy.world 1 points 2 days ago (5 children)

Wow is on steam?

[–] SkyezOpen@lemmy.world 6 points 2 days ago (2 children)

Let the user choose. Arbitration is great for small things, not huge damages. Court is better for that.

[–] SkyezOpen@lemmy.world 4 points 2 days ago (1 children)

Should've gone with a much lower number. The difference of 100 dollars means nothing to my burning spite.

[–] SkyezOpen@lemmy.world 2 points 2 days ago

Just out of curiosity, how have you survived a full month on .ml?

[–] SkyezOpen@lemmy.world 4 points 2 days ago

The other definition.

Get you someone who does both.

[–] SkyezOpen@lemmy.world 3 points 2 days ago

Let's throw our morals away and sell homeopathic meals. Like "this is a cheeseburger diluted 10c" and slap a picture of a burger on a water bottle.

[–] SkyezOpen@lemmy.world 18 points 2 days ago

Also so many instances of cave divers going loopy then dead in a matter of minutes. It's astounding that it's so easy to accidentally die from nitrogen but we just can't seem to get the hang of not torturing people to death.

 
 

You know the ones. Old faithful, when you aren't feeling spicy and just want to spread managed democracy as hard as you can.

Bugs

  • Incendiary breaker: great impact damage, burns. Kills everything below a charger easily. Perfect for sweeping across waves of chaff and letting them burn.

  • Grenade pistol: perfect for closing bug holes alone and from a distance.

  • Incendiary impact grenades: closes bug holes, area denial for chaff, good damage against bigger bugs.

  • Light armor with + grenades: speed is important for kiting, and can never have too many incendiary grenades against bugs.

  • Orbital gas strike: shuts down breaches, low CD, simple as. Used to stan orbital airburst but it doesn't last as long as the breach.

  • Orbital railcannon: sometimes you need a charger dead now. This will do the trick.

  • Shield pack: protects from incidental damage and slows from hunters and stalkers. Lets me gamble a bit more on letting bugs burn to death and conserving ammo.

  • EAT: slaps everything, low enough CD to stockpile or share. Combined with the orbital rail, you can handle a lot of heavies at once.

Criticisms of my own build: The shield is kind of a crutch, but it really comes in handy when running light armor, saving your ass from incidental stunlock deaths and getting wrecked by an unseen charger. Also saves from friendly fire, especially rovers and turrets. I recently switched from mining orbital airburst to gas for breaches, but I do think airburst is much easier to use for cleaning up massive waves. The incendiary breaker is one of the easiest weapons to team kill with due to the fire and insane spread it has. Running it alongside the grenade pistol basically means I am unable to support allies from a distance without being very likely to murder them. This is very much a "do everything yourself" build and not a team oriented one. I switch it up with friends in comms, but randos get this build.

Bots

  • Scorcher: Hits hard, pens medium, explodes. Takes out devastators and walkers alike.

  • Redeemer/verdict: Both delightful, depends how I'm feeling. Definitely necessary to run something with high damage output because the scorcher has a small magazine.

  • Impact grenade: Tricky to use on fabricators, but takes down walkers and group chaff like a charm.

  • Medium armor with explosion resistance: keeps mobiity while preventing you from getting wrecked by a stray rocket.

  • Eagle airstrike: Hands down favorite strategem on bots. Hits multiple fabricators, takes out tanks, heavy patrols, can do decent damage to a factory strider if hit right.

  • Autocannon: Should need no explanation but I will anyway. Kills fabricators from a distance, 2 shots devastators, cripples hulks, kills static guns/mortars, basically does everything. If there's already 2 acs in a group, I'll run the spear instead for more direct murdering of hulks and striders.

  • Eagle cluster bomb: Big wave clear.

The last slot is flexible. On lower difficulties I might run orbital gas because it can actually kill fabricators as long as the strategem is on top of or touching the building, and the gas will wipe out a small factory easily. Airburst might do the same but it just occurred to me that I have no idea if it destroys fabricators. On higher difficulties I might take orbital rail, especially if I'm running autocannon because sometimes those hulk face shots are hard to hit.

Criticism: I should probably run stun grenades over impact to deal with hulks, but the instant results of the impact are great. If I have to reload facing down devastators or walkers, impacts clean up quick. This build is more tuned towards larger enemies. The bug build has the advantage of the incendiary breaker being a glorious wave clear weapon, while the scorcher is single target and very low ammo. The eagle cluster sort of helps there, but I rely on secondary weapons fairly often.

Feel free to share your builds, suggestions, and criticisms. I will die on several of these hills.

 

Crushing gravity isn't that big a deal, once you get used to it.

So the game lets you finish mission sets even if the planet is liberated (or destroyed, I guess) so I was able to visit Meridia and dive again even though the planet is gone.

 

Maybe oc? I'm sure someone else has thought of this already.

 

She's not actually that fat, just a very unflattering angle.

 

No idea how to cross post, hopefully the link works.

view more: next ›