[-] thoro@lemmy.ml 3 points 2 weeks ago

Looks like I confused this comm with the politics comm, but considering this comm is following the decision of that one a week later, I think the reasoning stands:

https://lemmy.ml/post/16519276

[-] thoro@lemmy.ml 4 points 3 weeks ago

Of course it isn't. Your goal is to stifle criticism of Biden from the left.

We know this started because a (presumably, leftist) user stated they only care to share negative content of Biden and were banned.

[-] thoro@lemmy.ml 6 points 1 month ago

He's the guy who's overlooking her from a cliff when she faints in the desert after losing her arm

[-] thoro@lemmy.ml 6 points 2 months ago* (last edited 2 months ago)

The no seat assignments policy on SW is awesome. You literally just check in on time to get on the earlier groups through a mobile app. Click a button 24 hrs before your flight. Boom you're in group A. B at worst. It's straight first come first served. At worst, you can pay $25 extra for the early bird to be in the A group and not stress about check in. Then then line you up based on your spot, and you just walk on and pick which seat you want. Plus SW doesn't charge you to check a bag.

Egalitarian shit. None of this class based, money grubbing crap. Those types of policies are the reason we have "fast passes" at airports now and then of course then even faster "fast passes".

Other airlines are also charging you after your tickets to choose your seats and they charge more based on the seat. And charging for bags. And everything else.

Assigned seats also ruined the theater experience for the same reasons.

[-] thoro@lemmy.ml 4 points 3 months ago

Games "back in the day" weren't made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn't design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.

Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.

If anything, multiplayer and GaaS brought us back there.

Many new games, especially single player games, are still designed with "fun" in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.

[-] thoro@lemmy.ml 4 points 9 months ago* (last edited 9 months ago)

People that act like the media landscape was better or people more informed overall when everyone got their news from the same big 3-4 networks and 2-3 newspapers BLOW MY FUCKING MIND. Like, please read Manufacturing Consent once.

This take that things only got "political" when conservative talk radio got popular...I honestly can't.

[-] thoro@lemmy.ml 4 points 9 months ago

they're just not representative of the general population.

Good. If I wanted the general population, I'd scroll Facebook

[-] thoro@lemmy.ml 6 points 9 months ago

They aren't. They often don't.

[-] thoro@lemmy.ml 5 points 9 months ago

Fair enough.

It will be interesting to see how this holds up in the courts, whether they can argue it's in fact a BFOQ, or whether that actually applies here.

[-] thoro@lemmy.ml 6 points 10 months ago* (last edited 10 months ago)

Getting Over It with Bennett Foddy

Now, it's kind of the point. But I don't know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I've seen speed runs that make me think it could have been my hardware, but I'll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

I also just didn't really ever buy into the premise. I know it's an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

Tbh, I found it an interesting enough experiment with failed execution. I don't understand people who hold it up as one of the better "art" games in the medium.

[-] thoro@lemmy.ml 4 points 10 months ago

Aftersun.

Absolutely stunning and moving debut film.

Banshees, EEAAO, and Tar follow closely behind it, but that was so far the one that sticks with me most.

Still have a lot to watch from last year

[-] thoro@lemmy.ml 5 points 1 year ago

They have and had studios. They just put all their funding into milking franchises that peaked in the 360 generation.

Sony didn't gain the lead because of quantity. It was through quality and good variety, starting at the end of the PS3 lifecycle that carried into the last generation.

Microsoft should improve their ability developing quality games. Their last showcase showed maybe they have some coming.

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thoro

joined 3 years ago