this post was submitted on 01 Apr 2024
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Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] EatATaco@lemm.ee 56 points 3 months ago (32 children)

This is just nostalgia.

Case in point, you can still play all of these old games. If you are willing to pirate, you can get access to thousands of games, most you never even played before, for free. You never have to pay for another game as long as you live and a still be playing new games from this era of "better" games.

I've done this myself. Played for like a month, and then for bored. And basically noone does that. I have the Nintendo switch access to old nes games. My kids never touch it. No one can really say because there is no novelty.

You know why? Modern games are way better. This isn't to say these isn't some annoying shit that goes along with them. But the old days weren't some magical time of gaming. It seems magical because it was new, especially to the people living during that time, and simply due to nostalgia.

I know I won't be popular, but I love modern gaming. I throw a game I'm interested in in my steam wish list. I wait for it to drop to below 20 dollars, and then I buy it.

The most recent games that I've put a ton of hours into are bg3 and anno 1800. No micro transactions, unless I missed something.

I also played a ton of supercell games: coc, cr, and bs. Many entertaining hours over years. Never spent a dime. Micro transactions other people paid allowed me to play for free. How is this not amazing?

I'm open to hearing competing ideas, but if you do you disagree with me, expect me to ask why you don't do the things above, and just answer the question in your post. If that's ignored, it will just indicate to me that you realize I'm right.

[–] undergroundoverground@lemmy.world 7 points 3 months ago (6 children)

We all have to be very specific about how you're defining "better" here. To me, it's people being very bad at explaining what they mean by it when they say that, making it easy to dismiss as nostalgia. I think you're mostly right though.

People have become used to better graphics and smoother gameplay. You can't go back after that. People like having other people to play with too. So, I think those are unfair criticisms. They mean, old style made with the new tech. However, there a whole host of things that have gotten better with modern games. I think we can agree on the last part at least.

Having lived through both, old games were not "better" per se but there is something modern games have lost, in amongst all of the improvements. Games "back in the day" weren't made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn't design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.

Despite all the crap you get with old games, you can tell that so many of them were made to be as much fun as possible. Like, that was the main aim and not "engagement at all costs, even enjoyment." They were labours of love, warts and all.

That's why they'll never remake morrowind as it was but with better graphics, mechanics etc. because it'll be so apparent imo. I mean, you start off fighting rats in a basement with a toothpick and eventually end up being able to make game breaking gear, just for the hell of it. You had to earn it but it was just really fun. Powerstone 2 was just pure, silly fun.

Fun doesn't generate as much permanent engagement as whatever the hell they're using now. I'm not saying modern games aren't fun, just to be clear. But they're not made, from the ground up, to be as much fun as possible anymore imo. That's what I think they've lost. But I agree, that doesn't make old games better, despite their being so old.

[–] thoro@lemmy.ml 4 points 3 months ago (1 children)

Games "back in the day" weren't made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn't design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.

Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.

If anything, multiplayer and GaaS brought us back there.

Many new games, especially single player games, are still designed with "fun" in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.

I don't think anyone was talking about arcade games but I agree that they weren't excluded either. Even then, you had versions you could own that were very different.

The major labels have lost that and those that are built the way you describe are so few and far in between, they're barely worth mentioning.

Games in general used to all be like that. Now, the vast majority have to gouge as much as possible. Again, I don't agree they were better back then but its not improved in every single way either, when looking at them collectively.

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