[-] Cris_Color@lemmy.world 26 points 7 hours ago

I have no idea what this meme is about but it makes me happy to see ich iel made it over to the fediverse, I used to love seeing y'alls posts show up on r/all. Something seeing people making silly jokes and dumb memes, and having a good time, but understanding exactly none of it makes me happy

I'm glad y'all are here ❤️

[-] Cris_Color@lemmy.world 2 points 1 day ago

Dude that's awesome. I don't have a Wii u or splatoon 1 but In really glad you're still able to play ☺️

[-] Cris_Color@lemmy.world 21 points 4 days ago

An image of me, right now

[-] Cris_Color@lemmy.world 16 points 4 days ago

I made an HTML page once in elementary school for an elective, and I also don't get it :)

I just wanna be a part of the conversation lol. But also what the fuck even is this meme 😅

[-] Cris_Color@lemmy.world 3 points 4 days ago

Brings back vivid memories of riding the subway and being crammed into a blender.

A reference I expect like no one to get 😅

[-] Cris_Color@lemmy.world 37 points 3 months ago

If I recall correctly, I think building codes surrounding tripping/fall hazards and railings may have had something to do with it unfortunately. I may be mistaken though

[-] Cris_Color@lemmy.world 31 points 4 months ago

No one thinks it'll succeed? Obviously you and I exist in very different parts of the linux sphere, cause I'm pretty sure X11 is all but dead as a project and its kinda just a question of how long it takes for Wayland to be feature complete enough to reach a critical mass of adoption. And its kinda feeling like we're currently on the cusp of being there with the major DEs moving towards discontinuing X11 support 😅

[-] Cris_Color@lemmy.world 44 points 5 months ago

Honestly I think my biggest frustration with guns in America is the culture around them. When I was a kid learning about guns in scouts you didn't get to touch one till you'd learned what felt like 12 different times what the rules are and how to be a responsible gun owner and it feels like so many people really needed that handling.

Sorry to hear you live in an area where people's perspective on guns is that they're entitled to attempting murder with a deadly weapon if anyone interacts with them in a way they don't like. That wouldn't exactly make me very comfortable with the folks I live around

[-] Cris_Color@lemmy.world 45 points 5 months ago

Authentic is less important than delicious. It's great to learn the history and tradition around the food you enjoy, but not knowing or not following that tradition doesn't make your food any less valid or tasty

Looks absolutely fantastic!

[-] Cris_Color@lemmy.world 37 points 6 months ago

I'm really curious if there's context for this

9

I've been learning how to build a team comp with my team lately and it occurred to me that the notes I'm taking may be helpful for others as well!

Here are the two most helpful videos I've watched on the subject- I HIGHLY RECOMMEND ALSO WATCHING THESE VIDEOS IF YOU'RE INTERESTED IN THIS SUBJECT! There are really helpful things explained in the first two videos that won't be covered in this post

A primer on weapon roles before you think about building a team comp: What Am I Doing? Part 1: Weapon Roles (Squidschool on YouTube)

And a video on actually putting together a team comp, and going through the process for an example team: A Simple Guide to Low Level Team Building (Bebrop on YouTube)

And here's some additional viewing, but it's contents are mostly covered by the rest of this post (the video goes through all the considerations by which to evaluate a team comp or how well weapons work together) Still helpful though! Weapon Compositions (Squid School on YouTube)

#Here are my notes on relevant considerations for building a team comp and evaluating synergy. This list is intended to be useful for evaluating both individual weapons and what they bring to the table, and also an entire comp and whether it has any big holes or oversights:

====================================

  • Speed

  • Damage combos between weapons, sub weapons, and specials (mostly relevant for chip damage and aoe weapons)

  • Ability to frontline/push in

  • Viability for each role (the weapon roles video by squid school is important for evaluating this)

  • Special (how valuable it is), Special output/ability to get special quickly

  • Entry tools, displacement

  • Ability to paint

  • Need for paint in order to succeed (ambush weapons)

  • Ability to paint safely (paint at range, potentially via bombs)

  • Lethal bomb

  • Range/ability to threaten long range weapons

  • Ability to answer strong meta picks on enemy team (I think this is a harder question right now due to zooka and cooler having few counters. Brella is a strong matchup into all the splatter shots and other similar shooters in the meta, bubbler is strong into zooka, blasters and long range weapons are strong into inkjet, vacuum can be strong into trizooka and inkjet)

  • Maps: does this weapon/comp need certain maps to be viable? Is it really strong on certain kinds of maps?

  • SPLAT ZONES: reefslider, tristrike, bombs, burst paint, rain, vacuum, paint output, entry tools (lockout is very prevalent)

  • TOWER CONTROL: blasters & sloshers, reefslider(kinda), big bubbler, booyah bomb (might get one-shot by zooka?), tristrike, kracken, suction bomb, killer wail?, inkjet

  • CLAMS: speed, cooler, vacuum, kracken, beakons?, paint, strong frontline slaying and skirmishing

  • RAINMAKER: Cooler (insanely strong in literally every mode 😅), vacuum, object damage & bombs, toxic mist (kinda), speed

====================================

#EXAMPLE: I'm gonna go through an example for vanilla slosher since thats what I've been maining.

###• Speed: GOOD. Maybe the fastest of the AOE (area of effect) weapons

• Damage combos between weapons, sub weapons, and specials:

GOOD/VERY GOOD (ideally you'd go through relevant combos with other potential weapons in your comp here, but I don't know the exact damage values right offhand and wouldn't wanna go through any possible combo anyway) but splat bomb and the main weapon can both do chip damage potentially combo-ing with wave, blaster/range blaster, 52 gal, zooka indirect, super chump, tristringer, etc.

###• Ability to frontline/push in GOOD/VERY GOOD

###• Viability for each role

SKIRMISHER: VERY GOOD

SLAYER: GOOD

SUPPORT: OKAY/POOR. Poor paint but can poke with bombs, not a super high value special except in zones and tower control

ANCHOR: POOR. Has some amount of range to keep enemies away, and poking with splat bomb can help, but can't paint to deny approach, and has poor range compared to a proper backline, and can only threaten a fast kill time when you combo with your splat bomb, so you can still get rushed down while trying to give safe jumps to your teammates

###• Special (how valuable it is), Special output/ability to get special quickly: OKAY. Special is only super valuable in certain modes, special output isn't amazing I don't think

###• Entry tools, displacement: OKAY. Tristrike is an okay-ish entry tool on zones, and tower control where people clump up, and sometimes clams. If the map is cramped it can be a better entry tool there as well

###• Ability to paint POOR. Bomb and special help, but is just outclassed by so many other midline/frontline weapons

###• Need for paint in order to succeed (ambush weapons): DOESN'T NEED MUCH HELP with paint in order to contribute

###• Ability to paint safely (paint at range, potentially via bombs) OKAY. Splat bomb and the little bit of range the main has help contest space the enemies want

###• Lethal bomb GOOD on TC, VERY GOOD on everything else

###• Range/ability to threaten long range weapons: OKAY. Splat bomb and tristrike help it here

###• Ability to answer strong meta picks on enemy team: Has a better matchup into fast mid/close range shooters w/cooler than most aoe weapons, but other than that there's not really anything special in terms of matchup into the meta

###• Maps: OKAY on any map. Can be GOOD/VERY GOOD on maps with a lot of cover, ledges and verticality.

###• Splat Zones:
GOOD. Valuable special, bomb for burst paint, but the main weapon has poor paint and burst paint

###• Tower Control: GOOD. Valuable special, main and sub that can threaten tower(but not as well as suction bomb or blasters)

###• Clams: GOOD/VERY GOOD. Very good speed and ability to push up, frontline, skirmish and get kills, but special is medium value

###• RAINMAKER: GOOD. Main weapon has poor object damage, but bomb and special can both help. Special has medium value. But it has very good speed and ability to push up, frontline, skirmish and find kills.

#TAKEAWAYS

Overall, slosher is a very good all around weapon, and it makes sense that its a top tier in the current meta. It can play fast, has a lethal bomb, and its special can be very valuable for certain modes. In order to build a team around slosher, the other weapons probably need to help with: paint for map control, safe paint at a distance, slaying, ability to threaten backline targets, and ideally other weapons would contribute high value specials that can get picks (zooka, inkjet), and/or work as an entry tool (tentamissles, rain, probably others). Slosher would synergize best with other weapons that can play a fast, or at least at a medium speed of play, and can do chip damage.

Once you understand the considerations for the weapons in your weapon pool (and the weapon pools of your teammates), you can go through the process explained in the team comp building video to try and assemble a comp out of the options you have. This list can then be useful again in reviewing strong points and weak points of the comp you're considering.

Full disclaimer- I'm a fairly low level player, but I wanted to share what I'm learning and organize it into something that might be helpful to others. Largely just as a learning exercise for myself :)

#splatoon #splatoon3 #splatoonfedi #competitive #comp

[-] Cris_Color@lemmy.world 43 points 8 months ago

Lmao, thats an incredible image. I have no interest in reading the article, and I choose to believe the author is just very upset at lenovo's fashion crimes vaguely associated with tablet use

[-] Cris_Color@lemmy.world 118 points 8 months ago

I mean that broadly seems like a good thing. Execution is important, but on paper this seems like the kind of forward thinking policy we need

7
submitted 10 months ago* (last edited 10 months ago) by Cris_Color@lemmy.world to c/splatoon@lemmy.world

Having a bot that posts the current gear is honestly rad, just wanted to thank whoever built that for this community ❤️

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Cris_Color

joined 1 year ago