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submitted 9 months ago by fraxix@lemm.ee to c/gaming@beehaw.org

Yeah, no.

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[-] chloyster@beehaw.org 63 points 9 months ago* (last edited 9 months ago)

I mean personally I wouldn't want to game like that on my phone, as it will almost certainly kill the battery and I need my phone for.... well phone things.

But I don't really see why it being $60 is at all weird. It's a $60 AAA game everywhere else too. Same game as it is there.

Edit: and it also unlocks the game on m1 or newer iPads and macOS devices... really not seeing why this is so egregious. It's $60 on steam too

[-] qwertyqwertyqwerty@lemmy.one 18 points 9 months ago

I understand your perspective, but the way I see it, it's like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I'm not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I'd be way more likely to try a triple-A game on a phone.

[-] ampersandrew@kbin.social 8 points 9 months ago

But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play "anywhere" (anywhere that's good for Apple). You don't pay less for a game you only play on a Steam Deck either.

[-] qwertyqwertyqwerty@lemmy.one 1 points 9 months ago

Sure, then $20 for the mobile app, and $60 for MacOS (which should include a mobile copy). That would work for me too. I don't have a Steam Deck, but I for sure would not pay full price for a game just to play on the Steam Deck.

[-] ampersandrew@kbin.social 10 points 9 months ago

I think the Switch and the Steam Deck have shown that portable games are worth every bit as much as non-portable, but in both of these cases, they output easily to the larger experience at home. I think Apple is providing that too. $60 still makes sense to me, since you're always buying the MacOS version which includes a mobile copy, which you said was acceptable.

[-] qwertyqwertyqwerty@lemmy.one 2 points 9 months ago

What if you don't have a Mac though, the MacOS copy is going to waste. I think Nintendo games are far too expensive as well. I own some, but I'm not happy with the price of the games (my kids love them though).

[-] ampersandrew@kbin.social 5 points 9 months ago

It's not a Mac OS copy and an iOS copy any more than I have a Steam Deck copy of a game and a desktop copy of a game. From what I can tell, it's the same thing. Obviously this is beneficial for Apple keeping you in their ecosystem, but this serves the same function. Quite frankly, I'm not sure why you'd have an iPhone if you don't have a Mac, but I know plenty of people do.

[-] qwertyqwertyqwerty@lemmy.one 2 points 9 months ago

I’m not sure why you’d have an iPhone if you don’t have a Mac

iPhones outsell MacBooks something like 10:1. The majority of people with iPhones, if they are playing games not on their phone, are using consoles and/or PC's.

[-] ampersandrew@kbin.social 2 points 9 months ago

Oh yeah, I'm aware. But the value proposition of an iPhone doesn't make sense to me if you don't also have a Mac.

[-] qwertyqwertyqwerty@lemmy.one 1 points 9 months ago

I guess that depends. A lot of flagship phones are reaching $1k+ these days, and I rely on my phone for a TON of things. I need the support, battery life, and I enjoy the Apple ecosystem (not just my MacBook, but the watch and AirPods too). I've found it made sense for me. I guess the value of things really depends on the buyer's perspective.

[-] ampersandrew@kbin.social 3 points 9 months ago

Wait, so you do have a Macbook. Maybe it's not M1, but if you enjoy that part of the ecosystem, you'll probably upgrade to one at some point. At which point, that gives you a "Mac copy" of the game too.

[-] qwertyqwertyqwerty@lemmy.one 1 points 9 months ago

Oh, yeah. Sorry if I didn't mention that. I have an M1 Pro. I still wouldn't play the game on my MacBook. I have an ultra wide screen and there's no way my Mac would run the game well. I have a gaming desktop that is much more suitable for desktop gaming.

[-] ampersandrew@kbin.social 2 points 9 months ago

Heh, honestly, this is the problem with Apple's value proposition when it comes to gaming. You'll see elsewhere in this thread that I don't think Apple has shown they know how to really make a solid gaming offering, and this is a large part of why.

[-] Krauerking@lemy.lol 9 points 9 months ago

Yeah honestly the idea that a port should cost less because it's a worse experience is stupid. As long as effort was put in and the game is still playable and as enjoyable an experience as other platforms whoever made it has any right to charge what they see fit for that platform.

Now should people buy it? Probably not and if it doesn't run as well you can absolutely raise the argument of it was a pointless cash grab anyways but...

Being upset that a developer wants to get paid for a game no matter what platform they put it on... not a big deal

[-] NuPNuA@lemm.ee 1 points 9 months ago

Exactly, people have been buying worse switch ports for higher prices than the PS/XB versions for the portability for years now, phones shouldn't be different if it's a playable port optimised for them.

[-] DigitalPaperTrail@kbin.social 1 points 9 months ago* (last edited 9 months ago)

you gotta take into account that the conceptual design phase has been completely eliminated from the process. And lots of the core logic would've been ported over wholesale. one example you can find is searching about the code in the katamari ports, where there's parts of the code left behind that don't do anything, and point to ps2 libraries that don't exist in Unity.

while there's nothing revealed here on how much is just copy/pasted over, I'm sure they'd be motivated to bring over as much as they can when they were initially estimating the work needed for the project, and then test the hell out of it. A majority of the graphics engine would probably have to be remade if they didn't aim to emulate it, and would be one of the major challenges in a mobile port of a higher-end console/pc game, but the assets/resources would be copied over and no work on that beyond ensuring it looks fine on the target resolution and framerate; maybe even with the use of automated AI upscaling/downscaling to reduce that workload even further. I find it safe to assume a straight port doesn't usually require the same or more amount of work as the original

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[-] Erdrick@beehaw.org 4 points 9 months ago

Yeah, the confusion by everyone around this pricing is really counterintuitive.
The product is exactly the same as its console / PC counterpart.
How well it runs on Apple products remains to be seen.
I for sure would not opt for it since I have a high end gaming PC.
Also, especially considering how Apple pulls products from their stores w/o refund…

I do hope that this sells somewhat well and opens the door for more developers to release their games on iOS / Mac.
I still think that Apple could build a proper gaming rig / console, but are in the chicken / egg situation still.

[-] ObiGynKenobi@beehaw.org 2 points 9 months ago

Apple is no doubt considering moving more heavily into the gaming space. They're looking for more revenue streams to keep feeding the corporate fantasy of perpetual growth, and there are only so many sweat shop laborers they can exploit. Wouldn't surprise me at all for them to buy a publisher like EA and create some steam competitor (or just leverage the Mac app store).

[-] NuPNuA@lemm.ee 1 points 9 months ago

This is what MS are gearing up to fight with their acquisitions and infrastructure. If you can buy a game on iTunes and it works across your Mac, AppleTV, iPhone, etc, then they need to have the same in the Xbox brand across console, PC, cloud, etc. Sony are only now putting games on PC years late and that business model is looking tired already, multi device is the future.

[-] NuPNuA@lemm.ee 1 points 9 months ago

That's pretty good. Play anywhere across an ecosystem is always the right move. Sony expecting people to double dip on PS5/PC releases is going to look pretty old pretty soon.

[-] thisbenzingring@lemmy.sdf.org 18 points 9 months ago
[-] DoucheBagMcSwag@lemmy.dbzer0.com 14 points 9 months ago* (last edited 9 months ago)

Yep. Apple is definitely going to attempt to get into the gaming console business again

[-] GreenMario@lemm.ee 7 points 9 months ago
[-] DoucheBagMcSwag@lemmy.dbzer0.com 2 points 9 months ago

Ha ha good one!

All kidding aside, I’d say it will be an Apple TV refresh or spinoff from Apple TV to focus on microconsole gaming

[-] qwertyqwertyqwerty@lemmy.one 4 points 9 months ago

Which is good for competition. Still ridiculous price though for mobile.

[-] sigmaklimgrindset@sopuli.xyz 2 points 9 months ago

I mean isn’t RE4 VR coming soon? Great candidate for the Apple VR headset (that I have seen no one irl have)

[-] SwiggitySwole@lemm.ee 1 points 9 months ago

Didn't that come out years ago?

[-] sigmaklimgrindset@sopuli.xyz 1 points 9 months ago

The RE4Remake VR, not the original. It was announced in May.

[-] ThunderingJerboa@kbin.social 2 points 9 months ago

Kicker is the PC VR mode has been done for months now but can't be released until the PSVR release.

[-] NuPNuA@lemm.ee 2 points 9 months ago

If you're in the eco-system, the idea that you can play a game on your phone, pick it up on the TV at home, then at your deck on the Mac at the weekend is pretty sweet. I can't see them making a high end console though, those tend to be money syncs and are going to have smaller audiences as mobile & cloud grow acceptable performance for the mass market. This is why MS are making moves they are. They'll support the home console for a while as they can't lose the legacy Xbox audience, but I think sometime next decade they may make Gamepass/Xbox store a multiformat service and phase out dedicated hardware.

[-] ampersandrew@kbin.social 1 points 9 months ago

Including right now, they have yet to prove that they know how to be competitive in the gaming space.

[-] KoboldCoterie@pawb.social 11 points 9 months ago

They're out of their fucking minds.

[-] chaircat@lemdro.id 10 points 9 months ago

Ladies and gentlemen, I present to you the answer to the question that's posted all the time on gaming forums of: "Phones are so powerful these days, especially compared to the Switch, why can't we have real games on phones without microtransactions?"

[-] Nefyedardu@kbin.social 7 points 9 months ago

...why would it cost less? It's $60 everywhere else.

[-] Chinzon@beehaw.org 8 points 9 months ago

Good freaking luck getting people to pay full price for a console game on a phone

[-] Nefyedardu@kbin.social 7 points 9 months ago* (last edited 9 months ago)

Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?

[-] HidingCat@kbin.social 7 points 9 months ago

You know what I commend them for this. If it helps move mobile gaming away from a microtransaction pay-to-win hellscape I'm for it.

[-] fox@beehaw.org 7 points 9 months ago

Fortunately, Resident Evil 4 will support universal purchase. That means if you buy the game for your iPhone 15 Pro, but you also own an iPad and/or Mac that is equipped with an M1 chip or newer, you can play across all three of those devices without having to double dip.

Anyone know if it'll have cloud saves?

[-] mojo@lemm.ee 5 points 9 months ago

Why are people upset about this? This is a million times better then a f2p gacha pay model. You're getting a complete game (I assume).

[-] rgb3x3@beehaw.org 2 points 9 months ago

Because it's still a mobile game and there's no way it's a great experience trying to play it on such a small screen.

I honestly don't understand the smartphone gaming fad because of the screen size issue. Who actually plays games like this on their phone that wouldn't rather buy a dedicated steam deck or other device?

[-] mojo@lemm.ee 4 points 9 months ago

That's entirely subjective

[-] megapenguinx@reddthat.com 1 points 9 months ago

It isn’t just a mobile game, you get the Mac and iPad versions as well so you effectively just get the game on Apple’s platform.

[-] T3rr4T3rr0r@kbin.social 5 points 9 months ago

Literally no one will buy the game on ios

[-] Eggyhead@kbin.social 8 points 9 months ago

I'm not disagreeing with you by saying this, but I can imagine Apple sweetening the prospect by adding an AppleTV "Pro" to the ecosystem that will play intensive iPhone games like this with controller support. Tack-on MacOS playability as well and 1 purchase could mean you can play your save no matter where you are, across any platform within the ecosystem. Again, not saying this will happen. Just imagining how it could go.

[-] DoucheBagMcSwag@artemis.camp 2 points 9 months ago

There were go. Another person who agrees that apple is going to be competing with consoles again

[-] NuPNuA@lemm.ee 1 points 9 months ago

I think that's definitely what's going to happen. The gaming market is going to see some huge disruption in the next few years as companies who didn't want to bother with the console market can start an ecosystem based around platform agnostic stores/ecosytems.

[-] Jaysyn@kbin.social 3 points 9 months ago* (last edited 9 months ago)

Clowncom can charge whatever they like, the market will quickly decide the actual price.

[-] shiveyarbles@beehaw.org 1 points 9 months ago
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this post was submitted on 26 Sep 2023
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