SwiggitySwole

joined 1 year ago
[–] SwiggitySwole@lemm.ee 4 points 1 month ago (1 children)

That was how it worked in the playtest. The sidebar saying "pick a race you really are and pretend to be half the other race" is gone from the 2024 PHB. Rules as written, you can only be fully one race, this of course doesn't actually matter as the whole thing is imaginary bullshit but in organised play it'll sometimes come up.

[–] SwiggitySwole@lemm.ee 3 points 2 months ago

One time I was just trying to do my money laundering restocking in GTA:O (iirc it was money laundering, it was whatever business you got when the game went free on epic games) and a guy on the flying motorbike killed me for no reason and it wasted a ton of time, eventually I killed him back and he spawned in the desert in front of me so I spawn killed him until he apologized.

I'm not saying what I did was right, I did it in the heat of the moment. But man, that game is really good at making you mad at people.

[–] SwiggitySwole@lemm.ee 9 points 3 months ago

Also be careful of the shield spike, the dwarf in the diagram would have just stabbed himself

[–] SwiggitySwole@lemm.ee 4 points 3 months ago (1 children)

Demiplane is dndbeyond for RPGs other than dnd*, currently pathfinder 2e, alien RPG, avatar legends, the 2 critical role RPGs, and some others.

*They're also adding 5th edition soon, but it's currently just the dnd 5e SRD and kobold presses Tales of the Valiant, not the full dnd 5e

[–] SwiggitySwole@lemm.ee 14 points 3 months ago

Even worse, Roll20 development is not only slow, player made solutions to issues are locked behind a paywall.

Making your customers pay you a monthly subscription to fix your product for you and then charging other customers a monthly subscription to access the fixes you didn't make is a grift so insane it's bordering genius.

 

As a hardcore roll20 hater, I'm not too happy about this. Hopefully this at least makes R20 better and demiplane won't just be killed off in 6 months.

[–] SwiggitySwole@lemm.ee 18 points 3 months ago

In addition to what others have said about Loss, the text of the tweet is referring to the Long Term Nuclear Waste Warning message from the early 90s

This place is a message…and part of a system of messages…pay attention to it!

Sending this message was important to us. We considered ourselves to be powerful culture.

This place is not a place of honor…no highly esteemed deed is commemorated here…nothing valued is here.

What is here was dangerous and repulsive to us. This message is a warning about danger.

The danger is in a particular location…it increases towards a center…the center of danger is here…of a particular size and shape, and below us.

The danger is still present, in your time, as it was in ours.

The danger is to the body, and it can kill.

The form of the danger is an emanation of energy.

The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited

[–] SwiggitySwole@lemm.ee 2 points 3 months ago (1 children)

Could be nuggGts

[–] SwiggitySwole@lemm.ee 16 points 4 months ago (4 children)

One of the packages says freedom nuggots, the other says freeedom nuggets. Neither is correct.

[–] SwiggitySwole@lemm.ee 2 points 4 months ago (1 children)

On the off chance that happens I'd probably give them one of the beast traits, probably one of the ones that's less useful like keen smell or web sense

[–] SwiggitySwole@lemm.ee 4 points 4 months ago (1 children)

This is a really good idea, I might make their laws very simplistic. I might even steal the ones from Animal Farm.

In my mind the mongrelfolk definitely won't be inherently evil. Paranoid or scared of outsiders, definitely. But they should have near-human intelligence, but slightly diminished.

Professor Moreau to me is the evil one but purely because he doesn't hold much regard for the lives of the people he has experimented on, especially in a world with polymorph magic and Druidic wildshape. Though Moreau will be helpful to the players and give them no good reason to kill him, since they're his chance to regain control of his lab.

I've been going back and forth on if Moreau will want the mongrelfolk dead, since they'd hold more scientific value to him kept alive.

[–] SwiggitySwole@lemm.ee 9 points 4 months ago (1 children)

I've not seen either of those but a quick search shows me that's 51 episodes of one series, 64 of another and a movie. That might be a little bit too much for the amount of prep time I have

 

I recently watched the Simpsons Treehouse of Horror episode in which they did a parody of "The Island of Dr Moreau" and thought a mad scientist trying to turn people into animals could make for a fun minor character in my campaign. My players are en route to a dungeon and should be there in a few sessions, I'm thinking of making the dungeon the lab of a mad scientist who has gotten locked out of the lower levels due to a containment breach.

The details I have so far is that he is a gnome, currently named Prof. Moreau, who has created mongrelfolk while trying to turn a human into an animal.

The mongrelfolk are safely contained in the lower levels and have started to create their own society, I think the boss of the dungeon should be a Gibbering Mouther called One, as in Attempt One.

I think the Mongrelfolk should worship one as their leader and hate Moreau for keeping them locked in the lab.

What I'm stuck on now is what life is like for the mongrelfolk, what they believe and how they have organised society.

[–] SwiggitySwole@lemm.ee 8 points 4 months ago

That's almost 100 whole sessions. It's honestly too long of you ask me.

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