[-] gyrfalcon@beehaw.org 19 points 2 months ago

OP made a normal post. This is uncalled for and rude. Please try to interact with others in a more friendly manner.

[-] gyrfalcon@beehaw.org 7 points 7 months ago

Hey y'all! This thread has sparked a lot of discussion and it is obviously a very tense topic being discussed at a tense time in the world. With the way the thread has been going, the mod team doesn't feel we can moderate this thread thoroughly enough to make it follow our rules, so I am going to lock it.

10
submitted 7 months ago by gyrfalcon@beehaw.org to c/chat@beehaw.org

Howdy y’all! This thread is for anyone who worked on a project for the make something month to post about it. Feel free to share pictures and links, or just write about the experience. I hope people enjoyed, and I'll see you all next year!

12
submitted 7 months ago by gyrfalcon@beehaw.org to c/chat@beehaw.org

Howdy y’all! I meant to post this on Halloween but then got distracted with Halloween and travel. If you're still working, this is your time to stop, though if you need finishing touches or anything to document your project feel free to continue on that. This final update post, so comment below with your progress and challenges. See you all in a few more days for the showcase!

[-] gyrfalcon@beehaw.org 6 points 7 months ago

Unfortunately I haven't been able to make any more caramel, and based on what's going on life wise I'm not going to have a chance to before the end of the month. I'm still happy that I was able to make a few attempts and make some progress though!

8
submitted 7 months ago by gyrfalcon@beehaw.org to c/chat@beehaw.org

Howdy y’all! We're coming in on the home stretch. This is the fourth and almost final update post, so comment below with your progress, challenges, and next steps. See you all in a few days for the time call. Then we’ll have a week for finishing touches and documenting out projects before the showcase.

5
submitted 7 months ago by gyrfalcon@beehaw.org to c/chat@beehaw.org

Howdy y’all! Another week, another update post. This is the third update post, so comment below with your progress, challenges, and next steps. See you all next week, and then a few days after that for the final post for the month. Then we'll have a week for finishing touches and documenting out projects before the showcase.

[-] gyrfalcon@beehaw.org 33 points 7 months ago

Hey, this comment reads like you're just dunking on another user. If that is not what you meant to do, please try to communicate more clearly, and if that is what you meant to do, please refrain while commenting on Beehaw in order to be(e) nice. Thanks!

9
submitted 8 months ago by gyrfalcon@beehaw.org to c/chat@beehaw.org

Howdy y’all! Another week has flown by. This is the second update post, so comment below with your progress, challenges, and next steps. See you all next week!

[-] gyrfalcon@beehaw.org 8 points 8 months ago

I did manage to spend a bit of time today making caramel. I followed a recipe I had written down on a sticky note last time I tried this. Currently it is chilling in the fridge to be cut tomorrow. The bit that I scraped out of the pot after definitely has the right texture, stuck to my teeth and very chewy. That said, it didn't really get a caramel color, I'll try to take a picture and add it here along with the recipe, but it stayed almost white even though it reached firm ball temp. I have another recipe that I tried before, so I might go to that and maybe use it as a starting point for experimentation if I can get better color out of it.

19
submitted 8 months ago by gyrfalcon@beehaw.org to c/chat@beehaw.org

Howdy y'all! It's already one week in to October. This is the first update post, so comment below with your progress, challenges, and next steps. See you all next week!

[-] gyrfalcon@beehaw.org 8 points 8 months ago

If you're willing to roll your own a bit, whisper.cpp is pretty good

16
submitted 8 months ago by gyrfalcon@beehaw.org to c/chat@beehaw.org

Howdy y'all! It's October 1st, so make something month has begun. If you would like to participate, post below with what you are planning to do. There's really no rules, you've just got to make something. Every week after this I'll post a thread for weekly updates, and then on the last day of the month a final update post. About a week later we will do a showcase thread, just in case people need some time for finishing touches or to take photos.

Anyway, good luck and I am looking forward to seeing what everyone makes!

[-] gyrfalcon@beehaw.org 5 points 8 months ago

I was not terribly successful on this last year so I have two ideas, both aiming to scale back a bit:

  1. Complete my project from last year, which was a round shield inspired by Viking round shields
  2. Hammer out a good dairy free caramel recipe. I already have a dairy free fudge recipe which I make at Christmas every year. There's also caramels, but my SO has a dairy allergy so she cannot partake, so I would like to work out a good caramel recipe. I have made previous attempts at this, but they all fell victim to various mishaps, ranging from becoming overcooked into burnt hard candy to having a fly nosedive into the cooking caramel

This will be made a little more complicated by having a week of business travel as well as a family visit at the end of the month, but I am hoping to accomplish something fun without setting too high of expectations for myself.

27
submitted 8 months ago by gyrfalcon@beehaw.org to c/chat@beehaw.org

Howdy y'all! I'm hoping to run a make something month in October either here or in Creative. The idea is that a bunch of people all make something, doesn't matter what, throughout the month. Each week I'll make a post where we can share progress and discuss, and at the end of the month you can post your final creation(s) in a showcase thread. It's kind of like National Novel Writing Month, except you don't have to be writing a novel, and also it's in October! Anyways, if you have any questions or ideas for what you'd like to do, feel free to post them below. I'll make a post on October 1st to formally kick everything off, so make sure you finalize what you hope to do by then!

[-] gyrfalcon@beehaw.org 7 points 9 months ago

Hey this is a great contribution, just wanted to request that in the future you try to have a more descriptive title. Totally understand that it might have slipped your mind on this one, this is a charged topic to say the least, just a note for the future. Thanks!

[-] gyrfalcon@beehaw.org 3 points 9 months ago

I'm not sure what the intent on this post is, but between not being able to find much else about this game and the installation instructions including using a VPN to pretend to be in Indonesia, I'm suspicious malware may be at play. Going to take this down for now.

45
submitted 10 months ago by gyrfalcon@beehaw.org to c/gaming@beehaw.org
[-] gyrfalcon@beehaw.org 6 points 10 months ago

This is a great resource, thank you for posting it! However, it would likely be a better fit for the Beehaw Programming community. Please post links like this in that community in the future!

[-] gyrfalcon@beehaw.org 12 points 11 months ago

A human pedaling on a stationary bike IS a heater, if he's getting 100 watts continuous at the generator then he's probably producing a 2-3 times that amount in heat. Plus that's heat injected directly into him, so it's well retained by wearing warm clothes, no space heating needed.

[-] gyrfalcon@beehaw.org 43 points 11 months ago

Not a game dev but I've done some programming and I love games so I'll take a stab. There's a few reasons I can think of:

  1. That's how the engine they're using works. Game engines take a long time to develop, and so if you're using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they've made many games with similar engine level limitations, this seems most likely to me for this particular case.
  2. They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn't a high priority in terms of getting the game out the door.
  3. Probably doesn't apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you're learning as you go, there's a good chance some hacky things will make it in to the final product.
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gyrfalcon

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