this post was submitted on 15 Sep 2023
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[–] Metal_Zealot@lemmy.ml 19 points 9 months ago* (last edited 9 months ago) (2 children)

Remaster as in upscaled graphics and leaving the janky controls untouched and unoptimized?? Or as in a whole reimagining that bastardizes the source material?

[–] tal@kbin.social 9 points 9 months ago (1 children)

The new world has to be pretty similar to the old, given that the article says that one can flip between the modern and original graphics.

Talking of nostalgia, all three games are being released with an option to switch between the original blocky polygon graphics, and lovely patched-over modern designs. If it’s anything like the Monkey Island remakes, this means I will spend the entire time obsessively switching back and forth, unable to cope without knowing how every scene looks in each incarnation.

[–] Hadriscus@lemm.ee 1 points 9 months ago (1 children)

So, like HaloCEA and Halo2 Aniversary. But these work fine because the originals already had decent geometry to work with. TR1-3 though ? The levels are basically cubes upon cubes. Not sure how they'll make that work

[–] MooseBoys@lemmy.world 1 points 9 months ago (1 children)

The Halo remakes were shit because they made the “original” version look way worse than it actually was on the original Xbox. The main reason is a handful of clever texturing techniques for bump mapping that they didn’t bother replicating in the remake. The result was much flatter-looking textures.

[–] Hadriscus@lemm.ee 1 points 9 months ago

So ? How is that relevant

[–] freebread@lemm.ee 5 points 9 months ago (1 children)

Interestingly- I've found a few people not only think that there won't be a new control scheme, they actually hope that they don't add one. To their point, I guess the game would fall apart navigating the exact same environments with more responsive controls.

[–] all-knight-party@kbin.cafe 5 points 9 months ago (1 children)

That'd be like playing Goldeneye 64 on a PC with mouse look. It'd be hilariously easy because all of the enemies are tuned to be handleable with the primitive control scheme.

[–] PraiseTheSoup@lemm.ee 1 points 9 months ago (1 children)

I take it you didn't play the recent GoldenEye rerelease with modern gamepad controls?

[–] all-knight-party@kbin.cafe 1 points 9 months ago* (last edited 9 months ago) (1 children)

Which one? I played the one that was released on Switch, which is just the OG and had the same controls. What do you mean recent? You mean the 2010 remake?

[–] PraiseTheSoup@lemm.ee 1 points 9 months ago (1 children)

Nah that's the one. January 2023. On Xbox it has options for modern controls. I didn't play it on the switch.

[–] all-knight-party@kbin.cafe 1 points 9 months ago* (last edited 9 months ago) (1 children)

Oh wow, how's it hold up? I think the Xbox version of that 2010 remake came out in 2011, the original was a Wii game. I assume that means they made it backwards compatible.

That's a full on reimagining of the original game, new Bond and everything, so the balance wouldn't be comparable to playing the actual original with modern controls, but I heard it was a better game than you'd expect from messing with the original Goldeneye.

I was talking about the original Goldeneye 64 that came out on Switch's NSO N64 games.

[–] PraiseTheSoup@lemm.ee 1 points 9 months ago (1 children)

I don't know anything about the 2010 bond game. Blood stone? I had to go look it up, never even heard of it.

What I'm talking about is just a rerelease of the OG N64 Goldeneye. It came out on switch and Xbox earlier this year.

[–] all-knight-party@kbin.cafe 1 points 9 months ago

It'd be hard to find because it's just called GoldenEye 007 link

I didn't even know there was a modern control scheme in that, wow! How's that mess with it?