TheSpookiestUser

joined 1 year ago
MODERATOR OF
[–] TheSpookiestUser@lemmy.world 75 points 3 weeks ago

this hit me like a mental flashbang. your wisdom is beyond all of us

[–] TheSpookiestUser@lemmy.world 54 points 1 month ago* (last edited 1 month ago) (2 children)

People that don't check what community a post came from on their home feed and just upvote it if they like it.

Full disclosure: that was me just now until I opened the comments, realized, then took it back. It's very easy to miss sometimes

[–] TheSpookiestUser@lemmy.world 17 points 1 month ago

Isn't the way it works now also a debate winner? The blocked user can reply to you and you won't even know, so you can't refute whatever they've said (and if you've blocked them there's decent odds it isn't good).

[–] TheSpookiestUser@lemmy.world 35 points 1 month ago

This is what happens when you step on the wrong bug a couple million years ago

[–] TheSpookiestUser@lemmy.world 38 points 2 months ago (9 children)

I often see this accomplished with dashed interjections - dashes! can you believe that? - as a way to break up a sentence while still continuing with a single train of thought. But I always support the invention of new punctuation, how long has it been since we got any? We're well overdue.

[–] TheSpookiestUser@lemmy.world 23 points 2 months ago (4 children)

Bring a book or some headphones and knock out a podcast. Or drink, whatever works

[–] TheSpookiestUser@lemmy.world 15 points 3 months ago

I will buy the explanation that the game is too old to continue to support when they stop adding new microtransactions every six months or so

[–] TheSpookiestUser@lemmy.world 28 points 4 months ago (7 children)

Convenience and familiarity, mostly. If you go to a McDonalds you know exactly what you'll get and you'll be able to get it pretty quick.

[–] TheSpookiestUser@lemmy.world 44 points 7 months ago (3 children)
[–] TheSpookiestUser@lemmy.world 5 points 8 months ago

Disco Elysium

[–] TheSpookiestUser@lemmy.world 36 points 8 months ago (2 children)

Has anyone ever said the first statement up there in the top-left? I wouldn't doubt there's some fringe group that would, but I also think they would be in the vast minority and you'd need to specifically go looking to find it. I dislike this kind of meme for that reason, it's sowing a divide that doesn't need to exist.

[–] TheSpookiestUser@lemmy.world 30 points 8 months ago (2 children)

PSA: If it's links on Discord, you can prefix the link with vx to make it natively embed so you don't have to click through (e.g. vxtiktok.com). This also works with twitter links (vxtwitter.com). People out there hosting these domains doing the lord's work

 

Back when we first revealed Hades II at The Game Awards in 2022, we said to expect more information on our plans for Early Access sometime in 2023. It's time we shed some light on those plans!

Early Access Starts Next Year

We now can confirm we're planning for Hades II to launch in Early Access in Q2 2024 on Steam and the Epic Games Store. We'll have more details on the exact date, pricing, and system requirements closer to that time.

Thank you for your patience as we gear up for this launch! You may be wondering, why can't we launch in Early Access, like, right now?! The game looked pretty far along in the first trailer! The reason is, Hades II will have at least as much content from day one in Early Access as the original game did back when it launched in Early Access on Steam. And, even though Early Access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity.

You can add Hades II to your wishlist on Steam or the Epic Games Store and join our email mailing list to find out as soon as our Early Access is available.

Prior to That: The Hades II Technical Test

Also in Q2 2024, shortly before we launch in Early Access, we're going to run a technical test with a limited sample of players. The purpose of this test will be to find and solve any technical or compatibility issues we might have missed, to ensure anyone who tries Hades II in Early Access can have a smooth play experience. To that end, this technical test will contain much less content than what's in store for the Early Access launch, and likely be limited only to a relatively small subset of players who express interest in participating. We'll announce more details about the Hades II Technical Test closer to when it's ready.

More About Early Access & Beyond

Early Access was vitally important to the entire idea behind the original Hades -- we decided it would be an Early Access game before deciding literally anything else about it, such as the Underworld setting. We've approached development of Hades II knowing Early Access will be no less important this time, though now knowing a bit more of what to expect from Early Access development, as well as more about what a Hades game needs to be. We believe the timeframe we're planning for will be the "sweet spot" where the game is far enough along that player feedback won't mostly consist of stuff we already know isn't there yet, but isn't so far along that it's too late in development for us to act on the feedback we receive.

Similar to how we approached Early Access with the original, following our Hades II Early Access launch, we'll have several Major Updates adding the rest of the game's core content and refining what's there based on player feedback. The story will expand with each update, as we introduce more characters, and deepen relationships with existing ones. This process will culminate in our v1.0 launch, which will feature the conclusion to the story and any other finishing touches.

We don't yet know exactly how long it will take us to get to v1.0 of Hades II, as our experience developing in Early Access has taught us (among many things) to expect the unexpected. For now, our focus is to keep building core content -- environments, characters, weapons, Boons, story events, music, and more -- as we gear up for our Technical Test and Early Access launch in Q2 this coming year. Thank you again for your patience and support as we work to ensure our first sequel meets our standards, and hopefully yours, too!

 

We are looking to pick up some more moderators to help out with !games@lemmy.world. Things aren't too hectic moderation-wise; what we really need is those willing to help with some community engagement. Things like helping find relevant news to post, helping construct pinned discussion posts, and the like.

The only requirements are being somewhat active on Lemmy and having a Discord account - we use Discord to organize and communicate. Reply below if you are interested!

 

Back again! We are going to shuffle around the days we do these discussion posts, if you're paying attention.

This week's topic is 4X games. 4X is a subgenre of strategy game that is defined by the "four Xs" that make up the genre name: EXplore, EXpand, EXploit and EXterminate. In these games you must explore surrounding territory, expand your empire or faction to claim it, exploit the resources found there, and exterminate other empires or factions. These games also sometimes feature auxiliary concepts like robust economy management, technology trees, and inter-faction diplomacy. Grand Strategy games are a subsubgenre (heh) under 4X that specifically involve an even larger and more detailed scope and often pit the player's faction against dozens of others, often times with an asymmetrical playing field.

Here are some questions and subtopics that I encourage people to discuss:

  • What are your favorite 4X games?
  • Which "X" of the 4X genre is your favorite?
  • What setting/background do you prefer for 4X games?
  • Do you enjoy Grand Strategy games, as a subgenre of 4X?

Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in the suggestion thread.

Additional Resources

 
 

Going back to broad strokes genres, this week's topic concerns the FPS (First Person Shooter), a staple of the overall gaming scene.

A First Person Shooter is the type of game where you play from a first person perspective (big shocker) and focuses around shooting (bigger shocker there), whether that's other players or NPC enemies. It's nice for a genre to be so plainly self-descriptive! FPS games also involve the navigation of a 3D environment, and often times incorporate standard concepts that are ubiquitous at this point like ammo management and loadouts of different weapons. This genre was heavily shaped by Doom (the original, released in early 90s), to the point where before the name FPS fully took hold, one term often used was "Doom clones". Nowadays there are many subgenres and styles paired with the FPS - class-based shooters, "boomer shooters", milsim and/or tactical shooters, twitch shooters, and others.

Here are some questions and subtopics that I encourage people to discuss:

  • What are some of your favorite subgenres or styles of FPS, and your favorite games from them?
  • Do you enjoy secondary concepts often associated with FPS games like ammo management and loadout adjustment?
  • What genres do you like to see crossed over with an FPS?
  • Do you prefer multiplayer or singleplayer FPS games? For multiplayer, Co-op or PvP?
  • What are some of your favorite weapons from FPS titles? What's been memorable?

Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in the suggestion thread.

Additional Resources

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submitted 1 year ago* (last edited 1 year ago) by TheSpookiestUser@lemmy.world to c/games@lemmy.world
 

cross-posted from: https://lemmy.ml/post/3109500

Pak ‘n’ Save’s Savey Meal-bot cheerfully created unappealing recipes when customers experimented with non-grocery household items

 

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