this post was submitted on 14 Jan 2024
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[–] conorab@lemmy.conorab.com 3 points 8 months ago (2 children)

Making a game on the N64 today shows you can work within the limitations of much less powerful hardware. From a hiring perspective, it means you can say “I ported Portal to the N64” which says a lot more about your skill set than “ I made a 3D FPS with these neat twists”. It stands out.

I don’t know the name of the devs, but I would certainty pay more attention to their next project if I knew that it was made by the same people, which you can include in the description of your next game.

[–] baconisaveg@lemmy.ca 1 points 8 months ago

I made a 3D FPS

In Unity?

Uh, yes...

So, it took 15 minutes right?

[–] fishos@lemmy.world -2 points 8 months ago (1 children)

Yes, because US game devs are so well known for their small install sizes. Are you serious?

[–] conorab@lemmy.conorab.com 2 points 8 months ago

I’m a little confused about what you mean. Is the implication that nobody (particularly employers) would care about being able to optimise a game because US games are so inefficient as demonstrated by their massive install sizes? That’s my guess but let me know if that’s incorrect. If my interpretation is correct then I don’t think that would make much of a difference. It’s not about needing to hire people who can do optimisation, it’s about the skill that went in to it and standing out from everybody else. If you were capable of learning that, on extremely old hardware with what I would assume requires a lot more manual work to do basic tasks compared to more modern game engines, imagine what they could do with all the extra tools!