this post was submitted on 10 Nov 2023
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[–] HipsterTenZero@dormi.zone 86 points 9 months ago (1 children)

just shove a 4090 and a forklift battery in there, ez

[–] TonyTonyChopper@mander.xyz 35 points 9 months ago* (last edited 9 months ago) (1 children)

But then you'd need to get forklift certified to operate the thing

[–] umbrella@lemmy.ml 20 points 9 months ago (1 children)
[–] onion@feddit.de 11 points 9 months ago

Damn fella, save some ussy for the rest of us!

[–] AngryCommieKender@lemmy.world 81 points 9 months ago (1 children)

This is a good thing. We all know valve can't count to 3, so the 2 will be the last one

[–] billiam0202@lemmy.world 44 points 9 months ago (2 children)

Wouldn't it be Steam Deck 2 Episode 2?

[–] massive_bereavement@kbin.social 40 points 9 months ago (1 children)
[–] Lepsea@sh.itjust.works 10 points 9 months ago (1 children)

Steam deck hello this is gabe newel you just purchased a steam deck version more than 2 and less than 4 please email me on GabeN@valvesoftware.com to talk about your game purchases on the steam deck.

[–] asexualchangeling@lemmy.ml 5 points 9 months ago (1 children)

I would absolutely buy the Steam Deck more than 2 less than 4

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[–] uis@lemmy.world 5 points 9 months ago

Steam Deck 2 rc 2

[–] Tak@lemmy.ml 59 points 9 months ago (3 children)

With how close they've been working with AMD I wouldn't doubt if they know what is in the works and are waiting for that tech to mature.

[–] ByteJunk@lemmy.world 14 points 9 months ago* (last edited 9 months ago)

Maybe related with AMDs next gen console GPU being delayed?

[–] altima_neo@lemmy.zip 8 points 9 months ago

Yeah, gamers Nexus was saying that the stream deck guys were telling them that they were waiting for the tech to get good enough to be able to call the device steam deck 2, but that's probably a couple of years out.

[–] helenslunch@feddit.nl 5 points 9 months ago

No doubt required, they've stated as much.

[–] Dalek_Thal@aussie.zone 19 points 9 months ago (3 children)

Cool, does this mean they'll actually fucking sell the thing in Australia, or is it just forever going to be dodgy resellers?

[–] jol@discuss.tchncs.de 20 points 9 months ago (1 children)

The technology to ship this to Australia just doesn't exist yet.

[–] And009@reddthat.com 8 points 9 months ago

They even need a upside down type c cable

[–] TonyTonyChopper@mander.xyz 17 points 9 months ago

🎵dream on🎵dream on🎵dream on🎵dream on🎵

[–] dewritoninja@pawb.social 13 points 9 months ago

Welcome to the south American experience

[–] onlinepersona@programming.dev 17 points 9 months ago* (last edited 9 months ago) (11 children)

Imagine Valve going the Apple route: "Fuck it, we will design our own hardware to suit our needs" and making hardware tailored to linux.

Edit: what about qualcomm's new ARM: Snapdragon X Elite?

[–] gornius@lemmy.world 16 points 9 months ago (9 children)

I think ARM is their end goal, it's really the only option for a handheld console, as today ARM is the only way you'll get enough performance/power rate to make it both good on battery with good enough performance.

Win-win for everyone if they invest in an open source x86 to ARM project, similar like they did with Wine.

[–] kadu@lemmy.world 15 points 9 months ago (4 children)

The Switch is more than proof enough that pretty much any modern game engine can compile to an ARM target with zero issues (though Nvidia's low level APIs help, not sure about Qualcomm).

But there's zero chance older PC games would ever be updated, and by older I don't mean ancient, some AAA studios stop issuing updates in about one year after release.

So it all comes down to being able to emulate X86 on ARM... The best example we have is Apple, and games run but with a massive performance hit. Microsoft's implementation is borderline unusable. I'm not sure what to expect from Valve.

[–] Dani551@discuss.tchncs.de 5 points 9 months ago

Checkout Box86/64 and Fex-Emu. They both do x86 translation/emulation on ARM Linux and the results are wayy better than any reasonable expectations I had going in.

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[–] uis@lemmy.world 11 points 9 months ago

Every year they are more likely to go RISC-V.

[–] Linkerbaan@lemmy.world 8 points 9 months ago* (last edited 9 months ago) (5 children)

Nah ARM is barely more efficient than X86. As soon as AMD went TSMC 3nm they got almost similar power efficiency. As the Apple M chips.

Apples "magic sauce" is just being the first one on the new TSMC nodes.

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[–] uis@lemmy.world 3 points 9 months ago (3 children)

and making hardware tailored to linux.

They already did it.

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[–] SamXavia@kbin.run 9 points 9 months ago (1 children)

From what I've seen of the Steam Deck there's not far that it can go to improve as of the moment but in the next 10 years there's going to be needing another one as newer games like GTA 6 and stuff come around and eventually be on PC the tech is going to really show it's age.

[–] clayh@lemmy.ml 15 points 9 months ago (8 children)

Valve’s hardware strategy up to this point has been to push into new markets via hardware innovation. So I’m very skeptical that the hypothetical successor to the deck is a more powerful version of the deck. They’ll let other hardware manufacturers push those limits and reap the benefits via software sales. The deck was exceptionally successful in that regard, it’s literally opened an entire market segment.

Whatever the “Deck 2” comes to be, I expect it will be poised to capture a different market segment, possibly AR/VR or even modular handheld hardware (totally unfounded speculation), but I sincerely doubt they have much interest in releasing a more powerful version of the same thing every few years.

Who knows, though. Valve’s gonna valve and the only thing they do with any consistency is change things up.

[–] HobbitFoot@thelemmy.club 20 points 9 months ago

I disagree. I feel more like Steam has been focusing on being able to decouple from Windows. The hardware it has developed was paired with other initiatives to move beyond the Windows desktop. They are now at a point where they've basically created their own Switch that can run without Windows.

I wouldn't be surprised if Steam finally makes consumer Linux on the desktop a thing.

[–] BolexForSoup@kbin.social 10 points 9 months ago

Why spend all those years and all that capital/manpower on R&D for a handheld that is widely touted as a success only to never use any of those lessons ever again? I can't imagine they're just going to one-and-done the Steamdeck. Seems like a massive waste to me.

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[–] RampantParanoia2365@lemmy.world 9 points 9 months ago* (last edited 9 months ago) (2 children)

Back then, we really couldn't engage with a display manufacturer to do exactly what we were after because they didn't really understand the product category, or who would be buying the screen, or why it would matter. Now that picture has changed and we're able to get custom work done.

Why would literally any of those questions be of concern to the screen manufacturer? And I don't understand, did Valve begin work on this in 1918? How could anyone not understand the product category?

[–] Chobbes@lemmy.world 16 points 9 months ago

Display manufacturers may understand what Valve might want in a screen, but they might not understand how many units of a screen of such a specification they would be able to sell — is it going to be a custom job for just a few thousand of valve’s experimental console (which may have different degrees of success), or is it going to be something that they can sell to more people and a wider audience.

[–] And009@reddthat.com 5 points 9 months ago

Understanding a product and having practical knowledge about building a speciality part are different ball games

[–] RizzRustbolt@lemmy.world 8 points 9 months ago (1 children)

Powerglove style controllers with a holographic screen.

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[–] MrScottyTay@sh.itjust.works 5 points 9 months ago (5 children)

I wonder if the technology they're waiting for is a more powerful arm processor?

[–] datendefekt@lemmy.ml 7 points 9 months ago (1 children)

Highly doubt it, because pretty much all games are compiled for x86, and would require dynamic recompilation, which I'm turn costs performance.

Or... they could perform the recompilation beforehand just like the precompiled shaders. Hmmm.. that would make it pretty viable!

[–] MrScottyTay@sh.itjust.works 3 points 9 months ago (3 children)

I think it's well in valves wheelhouse after proton to do something similar and revolutionise x86 to ARM translation. But at the moment better chips still need to arrive for that too be good enough for a product to built around. Which is why it's the first thing i think of when they say they need technology to advance more before they make a new steam deck.

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[–] regbin_@lemmy.world 4 points 9 months ago (1 children)

Does Steam Deck support VRR on its built-in display?

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