this post was submitted on 03 Jul 2025
31 points (100.0% liked)

Godot

6830 readers
17 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
 

Hi all, I'm making a game where you, the player, is tasked by Prometheus, the Titan who stole fire from the gods, to "steal fire" from the 12 Greek Olympian gods. First stage will be on Dionysus, the god of wine and ecstasy.

I've got the tutorial section mostly done now, and I think the pixel art I made looks great! I still need to eventually get on to making my own player sprite though...

What do you all think of this? Do you think anything needs to be added to make the world look better (e.g. more variety in the tileset maybe?) or have any ideas for some good puzzles I could add?

some more screenshots:

Player is interacting with a rock covered in vines with an orange core. Dialogue box reads: "By harnessing the power of Helios, the all-seeing Sun god, you can see things other mortals cannot"

Player is interacting with a rock covered in vines with an whitish grey core. Dialogue box reads: "By harnessing the power of Anemoi, the four winds, you can control air itself to eliminate obstacles in your adventure."

Player is interacting with a rock covered in vines with an blue core. Dialogue box reads: "This allows you to lower the sea level to create a path forward. Not parting the seas, that's Moses's thing."

top 11 comments
sorted by: hot top controversial new old
[–] jerkface@lemmy.ca 1 points 1 day ago (1 children)

I spent a lot of time playing "Return of Heracles" (1982) when I was a kid and I've been meaning to do a Let's Play. Have you played it? Was it an influence?

[–] sbeak@sopuli.xyz 1 points 1 day ago (1 children)
[–] jerkface@lemmy.ca 1 points 23 hours ago

Irrelevant but thanks

[–] jerkface@lemmy.ca 0 points 1 day ago (1 children)
[–] sbeak@sopuli.xyz 0 points 1 day ago (1 children)

edited to mention it's the Greek ones and not the Roman ones. Or did I do something else wrong...?

[–] jerkface@lemmy.ca 2 points 1 day ago (1 children)

My bad, I just somehow never heard of the https://en.wikipedia.org/wiki/Twelve_Olympians though I thought I was familiar with the subject. I'm very fond of Prometheus and I love your plot.

[–] sbeak@sopuli.xyz 2 points 1 day ago

Ah ok. Everyone makes mistakes, it's all fine and good :D

[–] sbeak@sopuli.xyz 0 points 1 day ago (2 children)

or maybe I could play with some lighting to make it dark and cave-like...

[–] sbeak@sopuli.xyz 1 points 1 day ago

pixel art of player interacting with stone totem covered in vines with orange core. It is producing orange light. Grasses and vines surround the player, and wine glasses eminating with a red glow are on the floor.

I've got some lighting now and it looks really cool! No normal maps yet though, so I might get to that at some point...

[–] GammaGames@beehaw.org 0 points 1 day ago (1 children)

Yes, some normals on those sprites and they’ll look a lot less flat!

https://youtu.be/z75RAuuRO-A

[–] sbeak@sopuli.xyz 1 points 1 day ago

that does look really cool! I’ll have to do that at some point…I should probably make the player sprite first though, right now it’s a recoloured version of the one from HeartBeast’s tutorial.