sbeak

joined 3 weeks ago
 

Every year, tech reviewers position the latest chip as much better than the old one, and the same thing happens next year, and the next. The Snapdragon 8 Elite was better than the Gen 3, which was better than the Gen 2, and so on.

If the “flagship” chips are so good, why not just stop to save cost? Why upgrade the chipset every year with minimal gains?

If everyone stuck with the same generation of chip, smartphones could be cheaper (good for consumers) OR profit margins could be increased (good for companies). Or maybe a mix of both.

What drives the yearly update in chips? AI maybe?

[–] sbeak@sopuli.xyz 1 points 1 day ago

pixel art of player interacting with stone totem covered in vines with orange core. It is producing orange light. Grasses and vines surround the player, and wine glasses eminating with a red glow are on the floor.

I've got some lighting now and it looks really cool! No normal maps yet though, so I might get to that at some point...

[–] sbeak@sopuli.xyz 2 points 1 day ago

Ah ok. Everyone makes mistakes, it's all fine and good :D

[–] sbeak@sopuli.xyz 1 points 1 day ago (1 children)

No, I wasn't born yet...

[–] sbeak@sopuli.xyz 1 points 1 day ago

that does look really cool! I’ll have to do that at some point…I should probably make the player sprite first though, right now it’s a recoloured version of the one from HeartBeast’s tutorial.

[–] sbeak@sopuli.xyz 0 points 1 day ago (2 children)

edited to mention it's the Greek ones and not the Roman ones. Or did I do something else wrong...?

[–] sbeak@sopuli.xyz 0 points 1 day ago (3 children)

or maybe I could play with some lighting to make it dark and cave-like...

 

Hi all, I'm making a game where you, the player, is tasked by Prometheus, the Titan who stole fire from the gods, to "steal fire" from the 12 Greek Olympian gods. First stage will be on Dionysus, the god of wine and ecstasy.

I've got the tutorial section mostly done now, and I think the pixel art I made looks great! I still need to eventually get on to making my own player sprite though...

What do you all think of this? Do you think anything needs to be added to make the world look better (e.g. more variety in the tileset maybe?) or have any ideas for some good puzzles I could add?

some more screenshots:

Player is interacting with a rock covered in vines with an orange core. Dialogue box reads: "By harnessing the power of Helios, the all-seeing Sun god, you can see things other mortals cannot"

Player is interacting with a rock covered in vines with an whitish grey core. Dialogue box reads: "By harnessing the power of Anemoi, the four winds, you can control air itself to eliminate obstacles in your adventure."

Player is interacting with a rock covered in vines with an blue core. Dialogue box reads: "This allows you to lower the sea level to create a path forward. Not parting the seas, that's Moses's thing."

[–] sbeak@sopuli.xyz 1 points 6 days ago (1 children)

how much zoom?

[–] sbeak@sopuli.xyz 1 points 1 week ago

something like hollow knight could be interesting...

[–] sbeak@sopuli.xyz 1 points 1 week ago

Think I'll go with side-scrolling then. Thanks!

[–] sbeak@sopuli.xyz 4 points 1 week ago

Never made a game that's isometric, so that would be equally, if not more, difficult than top-down.

[–] sbeak@sopuli.xyz 1 points 1 week ago (2 children)

ok, I've edited my post to add a few more details about the game! It will be pixel art and will be a mix of exploration and puzzles, and possibly action (fighting the gods and their underlings). It will have lots of different references to ancient Greek myths and legends in the decorations, puzzles, etc.

 

HI all, I'm making a game about Prometheus (the Titan who stole fire from the gods) assigning you, the player, a quest to "steal fire" from each of the 12 Olympian gods (e.g. mastery of the seas from Poseidon). I'm trying to decide whether to stick with side scrolling (where I'm comfortable in designing tilesets and player characters for) or go with top down (meaning having to learn how to design 8-way walking/attack/etc. animations and top-down tilesets)

I'm leaning more towards sticking with side-scrolling (since that is much easier for me), but what do you all think?

edit: The game will probably be a mix of exploration, puzzles, and a bit of action as well (e.g. fighting enemies, boss fights maybe?)

I'm thinking of adding lots of different symbols and references to interesting ancient greek myths I've read (e.g. how Persephone has to go between Hades and Demeter, causing a period of poor harvests when Demeter isn't with her daughter)

Also, the art will be pixel art as that's what I'm most comfortable with

edit 2: I'll be going with side-scrolling :D

[–] sbeak@sopuli.xyz 1 points 1 week ago

Should I install LineageOS 19 or the newer 21? Is 21 less stable or something?

 

It’s not officially supported, but I can see a few “unofficial” community builds. I like the idea of getting a small phone as a media player. I have some experience with installing operating systems, but never a phone. How difficult is it? Is this a good idea?

 

We, as humans, consider ourselves intelligent life. Other mammals, reptiles, fish, birds, etc. are all considered life. Rocks, metals, gases, etc. are not considered life, they are considered to be non-living things. Towns, cities, and Earth itself is not considered life but are composed of many lives to create larger communities.

But we as humans are made of cells, just as a population is made of humans. If you were a cell, the human body would be more like a city. Just as we do not consider cities as living organisms the human would not be too. Likewise, if you were a population, humans would be more like cells, only considered to be a part of yourself.

And if you become a simpler single-celled organism, you would consider yourself an intelligent organism, and multi-cellular organism would be like giant cities. But what would be “non-intelligent” life?

You are what we humans consider as the least intelligent life there is, so perhaps what we consider non-living objects could be considered as “non-intelligent life” in the perspective of a single celled organism. A “half-living” thing like a virus would be, to something like a bacterium, a bit like how humans consider some animals to me “semi-intelligent”: arguably has consciousness and can feel emotions and form social connections, but unable to do things like critical thinking and problem solving.

Perhaps everything can be considered “life” and we are all but naive little bald monkeys that are part of a greater organism that we call Earth.

 

Horses and bulls make a bit of sense, big animals make big poos. Calling something a big poo means it is very stinky, a huge waste, etc. Very yucky. But bat poos? Those are teeny tiny, small bats make small poos. What do people have against the poos of bats?

Also, what about larger animals? Whale poos are huge, and yaks, buffalos, etc. all make big poos. Don't ask me how I know.

 

On GNOME, it is possible to switch windows by doing the three-finger swipe up and selecting the window. When you do the three-finger swipe down, it goes back to your current window. Is it possible to configure GNOME so that when I hover over a different window after the 3-finger swipe up gesture and then do the 3-finger swipe down it goes to the different window rather than the current one? Or is that not a thing? It would be really helpful as then I don't have to click whenever I want to switch windows. I am running Fedora Workstation 42 on a laptop.

Aside from this small quibble, Linux has been very fun to use :D

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