this post was submitted on 23 Feb 2025
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[–] LordWiggle@lemmy.world 4 points 3 hours ago (1 children)

Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.

[–] simple@lemm.ee 4 points 1 hour ago* (last edited 1 hour ago) (1 children)

This is a weird take. Bethesda isn't getting in the way of mods and actively supports them, it's not like they pushed an update to screw over Fallout London, they're not going to get permission from mod creators to work on their own franchise.

If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It's their franchise, they can do whatever they want.

[–] LordWiggle@lemmy.world 1 points 1 hour ago

Combining oblivion, morrowind and Skyrim into one game mod: Bethesda broke it. Fallout London: Bethesda broke it. Both very soon after release by an update which was specifically designed to break the mod. Yeah, they do actively break mods to screw too enthusiastic modders who will create more and better content using their platforms, which will show their failure, laziness and not-caring-at-all-about-their-customers-at-all, because they only think of money and how to get as much as much as possible by screwing their customers over again and again. Todd is an asshole and Bethesda is a rotten company which still profits and milks their old successes from the time they weren't rotten.

[–] Skua@kbin.earth 75 points 15 hours ago (3 children)

Oblivion without the comically fucked-up levelling system sounds like a blast

[–] mr_jaaay@lemmy.ml 37 points 12 hours ago (5 children)

I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.

I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).

[–] Matriks404@lemmy.world 1 points 3 hours ago

I really dislike any game with difficulty scaling. It might make some sense, if you fight random bandits in the middle of nowhere, since they had time to level up a little, but in most places it's just annoying.

I'd rather have my character level up and be able to literally destroy everything with one hit when I spend a shit-ton of time making it stronger. See: Gothic games or classic RPG's.

[–] chonglibloodsport@lemmy.world 3 points 5 hours ago (2 children)

Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.

[–] Hadriscus@lemm.ee 2 points 3 hours ago (1 children)

I don't think it was a problem in Morrowind, iirc there was no scaling at all, NPCs just existed at a set level so different areas of the map opened up to you naturally as you leveled up. It's been a minute since I played through it so I might be mistaken but I don't remember it being a problem, as opposed to OPblivion

[–] Nalivai@lemmy.world 1 points 7 minutes ago

There was scaling, but it was done pretty sensibly, compared to Oblivion

[–] mr_jaaay@lemmy.ml 2 points 4 hours ago

I mean, for Morrowind at the time I played it, I probably didn’t even realise modding was a thing, I must have played it around 2005 or so :-)

[–] SkyezOpen@lemmy.world 9 points 8 hours ago

Skywind is being developed as well.

[–] SupraMario@lemmy.world 20 points 12 hours ago (1 children)

Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.

[–] ryathal@sh.itjust.works 11 points 11 hours ago (3 children)

Morrowind had a decent story and great world building but the mechanics were absolute shit.

[–] Wrrzag@lemmy.ml 1 points 1 hour ago

Other than the roll to hit mechanic (which would be pretty cool if paired with parry and dodge animations), which mechanics were "absolute shit"?

[–] HipsterTenZero@dormi.zone 10 points 10 hours ago

The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.

[–] grue@lemmy.world 11 points 11 hours ago* (last edited 11 hours ago) (1 children)

the mechanics were absolute shit

Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can't!

[–] BigBananaDealer@lemm.ee 6 points 11 hours ago (1 children)

psh all i need is a horse and i will climb anything

[–] grue@lemmy.world 6 points 10 hours ago

Touché, but not even a horse can get you through a hole in the middle of a room's ceiling.

Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.

[–] Skua@kbin.earth 7 points 12 hours ago

I tried that once, found it too tedious, and just stopped levelling up instead

There is a group that's remaking Morrowind in Skyrim, but I have absolutely no idea how far along they are https://tesrskywind.com/

[–] Kolanaki@pawb.social 4 points 11 hours ago (2 children)

If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.

[–] Skua@kbin.earth 12 points 11 hours ago

I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like... it is still a car crash of a system, but I don't have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills

The random hit chance thing is a separate issue though

[–] HipsterTenZero@dormi.zone 4 points 10 hours ago (1 children)

I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

[–] Kolanaki@pawb.social 5 points 10 hours ago* (last edited 10 hours ago)

It did. You'll start to see "mudcrabs" become, like, "diseased mudcrab" and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of "oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle." Though because the game is already tougher from the start, it may not be as noticeable.

[–] Fuckfuckmyfuckingass@lemmy.world 11 points 11 hours ago (3 children)

I thought I'd heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda's part if true.

[–] LordWiggle@lemmy.world 1 points 3 hours ago

https://www.ign.com/articles/the-elder-scrolls-4-oblivion-remake-details-reportedly-leak-online

Yup. They love to screw the community. All they care about is money. Fuck Bethesda.

[–] towelie@lemm.ee 17 points 10 hours ago* (last edited 10 hours ago) (1 children)

Half right. There are credible rumors that they'll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it's a major dick move.

[–] shinratdr@lemmy.ca 8 points 6 hours ago (1 children)

How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.

A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.

[–] LordWiggle@lemmy.world 4 points 3 hours ago

Bethesda heavily leans on their community to fix their insane amount of issues. When the community comes with a big project, like Fallout London for example, they screw them over by quickly updating the game, breaking the mod, or by releasing their own shitty remake like in this case. They encourage people to work for free for them but they love to screw them over when they do something Bethesda could earn money with or show the shortcomings of that shitty company.

[–] Virkkunen@fedia.io 0 points 4 hours ago

How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.

[–] bricklove@midwest.social 26 points 14 hours ago (2 children)

I'm waiting for skyrim and oblivion to be remade in OpenMW

[–] Fuckfuckmyfuckingass@lemmy.world 11 points 12 hours ago (2 children)

There are mods that add Skyrim and Cyrodiil.

I think Project Tamriel Rebuilt and Project Tamriel are the ones.

I've not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.

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[–] towelie@lemm.ee 4 points 10 hours ago

Skyblivion in OpenMW

[–] fartsparkles@lemmy.world 37 points 15 hours ago (13 children)

They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

[–] ArchmageAzor@lemmy.world 33 points 13 hours ago

Let's see who can do it better, BGS or unpaid indie devs.

My money is not on BGS.

[–] DudeDudenson@lemmings.world 14 points 15 hours ago (1 children)

Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

[–] HipsterTenZero@dormi.zone 10 points 14 hours ago* (last edited 11 hours ago) (1 children)

A remaster for the first two wouldn't be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they'd have to go hard, and reconceptualize a lot.

[–] grue@lemmy.world 4 points 11 hours ago (1 children)

I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

[–] HipsterTenZero@dormi.zone 6 points 11 hours ago (1 children)

Nah, they could just make it smaller instead of filling it with slop

[–] chonglibloodsport@lemmy.world 2 points 5 hours ago

Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.

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[–] surewhynotlem@lemmy.world 11 points 14 hours ago

I bought oblivion six years ago in anticipation of this release. Just another couple of years until it's done.

[–] mox@lemmy.sdf.org 11 points 16 hours ago (1 children)

I hope they manage to get it complete, and good. Giving Oblivion another try (this time exploring the rest of the world instead of focusing on the boring main quest) has been on my list for a while, and improved graphics would be welcome.

That font, though... not a good choice for quickly delivering information. Mods to the rescue?

[–] Coelacanth@feddit.nu 10 points 15 hours ago (4 children)

Funny, for me it's the other way around. I probably played a couple hundred hours of Oblivion back in the day: modding, exploring and restarting. Never once finished the main quest. I'm thinking Skyblivion might be my chance to finally do it.

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