this post was submitted on 07 Feb 2025
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[–] Thistlewick@lemmynsfw.com 10 points 23 hours ago (1 children)

When I saw the reveal trailer and the joycons were sliding around on their sides I didn’t even recognise that they were implying mouse-mode until people in the comments started losing their minds.

All I could think was “my massive hands are never going to be able to use that joycon as a mouse comfortably”. This patent does not make me feel any more confident that j won’t have constant hand cramps with this thing.

[–] Ironfacebuster@lemmy.world 3 points 19 hours ago

Me too, I just can't imagine a comfortable way to hold it as a mouse and better yet, didn't even notice the mouse sensors until watching it a third time after seeing all the people talking about it!

I was convinced it was just Nintendo implying the new shoulder button attachment would be called "skates" or something

[–] VindictiveJudge@lemmy.world 3 points 20 hours ago (1 children)

I hope the next Fire Emblem uses this. Of course, they didn't use the Switch's touch screen, so I'm not holding my breath.

[–] Theonetheycall1845@lemmy.world 1 points 18 hours ago* (last edited 18 hours ago)

Little do you know Nintendo is in cahoots with Big Orthopedic.

[–] DWBstep@lemmy.world 17 points 1 day ago (1 children)

I, for one, can't wait until my joycon is so scuffed from vigorously rubbing it on a flat surface that it doesn't properly insert into the console. Maybe I'm assuming too much, but why would I give Nintendo the benefit of the doubt here?

[–] x00z@lemmy.world 11 points 1 day ago (1 children)

I think it has normal mouse sliders. There's a thicker black line in figure 25 behind the line with number 33.

[–] DWBstep@lemmy.world 9 points 1 day ago

Good eye. Looking into it further, it looks like this picture seems to suggest that they've forseen this issue and will also provide an attachment for a better "mouse mode" experience.

[–] bruhbeans@lemmy.ml 80 points 1 day ago (4 children)

Every time Nintendo adds a weird gimmick to a new system, I say, "no one will use that," and every time, I am wrong.

[–] Empricorn@feddit.nl 4 points 22 hours ago

I cannot adequately describe how mildly interested I am. But I guess we'll see...

[–] WolfLink@sh.itjust.works 10 points 1 day ago

Splatoon is about to get real sweaty when M&K is an option

[–] Lost_My_Mind@lemmy.world 40 points 1 day ago (10 children)

The NES had an expansion port on the bottom.

The SNES also had an expansion port.

The virtual boy......existed.

The N64 had an expansion port, a ram upgrade, and a controller memory pack.

The gamecube had an expansion port, and a handle.

The Wiimote has a speaker inside, that only 1 game ever used (that I played).

The WiiU had the WiiU gamepad.

The Switch had the IR sensor, and HD rumble.

[–] Empricorn@feddit.nl 2 points 22 hours ago (1 children)

That's your biggest takeaway from the Switch, not the fact that it's a portable console with detachable controllers that can expand to your TV!? Or is that too integral and less of a gimmick...?

[–] Lost_My_Mind@lemmy.world 2 points 20 hours ago

The things listed were the gimmicks announced but never used.

[–] MrScottyTay@sh.itjust.works 48 points 1 day ago (1 children)

You must've only played 1 wii game because pretty much every game used that speaker

[–] JackbyDev@programming.dev 2 points 1 day ago* (last edited 1 day ago) (1 children)

I'm wondering if a lot used it in minor ways so you forget easily. I remember Brawl would use it when you selected a character, but I may only be remembering because it was a meme on TikTok for a bit. I remember one microgame in Warioware using it when you answered a phone which was funny.

[–] gex@lemmy.world 3 points 1 day ago

I remember hearing that red steel had a multiplayer mode where your objective was played out of the Wiimote's speaker to keep it secret from other players

[–] I_Has_A_Hat@lemmy.world 7 points 1 day ago (2 children)

It makes me sad that so few games utilized the potential of the WiiU gamepad. There was this game called Zombie U that managed to really show how incredible it could be. There was a mode where players would be in a zombie wave survival arena except 1 player would instead be controlling the spawns via a map on the gamepad. They could see where the other players were, where the weak spots were, and had their own progression tree to unlock better zombies.

[–] roofuskit@lemmy.world 4 points 1 day ago (1 children)

The problem with the Wii U is it wasn't just another underpowered Nintendo console. It was an underpowered Nintendo console that games had to be completely different or specifically designed for to truly take advantage of.

[–] JackbyDev@programming.dev 3 points 1 day ago (1 children)

Here's my thing, so many Wii games that leaned too heavily into the Wiimote were annoying. I don't necessarily believe games leaning more into the game pad would've made them enjoyable experiences. I think it's just nostalgia. We remember things like Wii sports because it was fun and everyone had it, not because it used the Wiimotes.

[–] sibachian@lemmy.ml 1 points 16 hours ago (1 children)

disagree. the wiimote was on a different level altogether. with amazing response time and accuracy. and the great many games that did take good advantage of them.

i had hopes that the joycons would be a good replacement to finally bring back the fun physical element of old wii; since it came with sports and all that. but holy hell they are so bad. not only are they bad, the quality is shit. 16 years later everyone's wii motes still work, joiycons tho? i've had to replace 4 so far and i've had the console for what, 2 years?

the joycon detachment is such a lie, they should have just bundled a standard controller and left the joycons permanently attached to all devices.

[–] JackbyDev@programming.dev 1 points 8 hours ago

You're joking, surely. While the analog stick drift is a huge problem in terms of quality, the motion controls are objectively better. Go play Mario Galaxy on the Wii and play it in 3d All Stars on Switch and tell me the Switch version isn't better. The fact that you aren't bound to pointing directly at the screen due to the motion bar thingy is huge. The sort of tilt assist aiming in games like BotW and TotK are worlds better than any point aiming mechanics from the Wii.

Nothing I've said before is about the life span of the parts. The analog sticks breaking on Joycons sucks and is awful, but don't sit here and act like that makes the Wiimote better. Motion controls on Switch are so much better than Wii.

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[–] prettybunnys@sh.itjust.works 1 points 22 hours ago

I used the N64 expansion port.

Rogue Squadron bundled it in, improved graphics and load time.

Made other games run faster too if I recall.

[–] caseyweederman@lemmy.ca 13 points 1 day ago (1 children)

The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
The N64 also had a floppy-disk loading module.
The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube).

[–] jdeath@lemm.ee 2 points 1 day ago (1 children)

wow that is interesting as hell. would be fun to play with all that stuff!

[–] MelodiousFunk@slrpnk.net 15 points 1 day ago (1 children)

The gamecube had an expansion port

Three ports, actually. One for network, one for the GBA player, and one that wasn't used as far as I can recall.

and a handle.

Not totally useless!

[–] caseyweederman@lemmy.ca 2 points 1 day ago

The ports were all on the same bus! You can send signals meant for any of the three of them into any of the three of them and it'll work.
Well, the memory card slots and Serial Ports 1 and 2 anyway. The Game Boy Player connects via the parallel port.

https://www.copetti.org/writings/consoles/gamecube/

[–] TheGrandNagus@lemmy.world 8 points 1 day ago

At least half of those were definitely used.

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[–] echodot@feddit.uk 8 points 1 day ago

RTS or any predominantly mouse driven game on the switch would be interesting.

Trying to play those sorts of games even on the steam deck is a bit of a penance.

[–] jacksilver@lemmy.world 4 points 1 day ago

The asynchronous games were a lot of fun. https://www.mariowiki.com/Nintendo_Land had a couple of them, like one where everyone is in first person mode chasing the tablet player who has a top down view.

[–] Charzard4261@programming.dev 6 points 1 day ago

I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I'd hate for it to just be a new smash.

[–] billwashere@lemmy.world 13 points 1 day ago (2 children)

Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.

[–] Sturgist@lemmy.ca 1 points 2 hours ago

I know right? There's no where near enough Doritos dust on those fingers!

[–] Kolanaki@pawb.social 17 points 1 day ago* (last edited 1 day ago) (1 children)

It's super hard to draw hands even for people that normally draw anatomical figures, and these are likely drawn by engineers that are used to drawing machines. At least they don't have 16 fingers. 🤷🏻‍♂️

[–] Gumus@lemmy.world 6 points 1 day ago

This is most probably a stylized projection of a 3D model.

[–] FMT99@lemmy.world 44 points 1 day ago (2 children)

Any word yet on what the joystick tech will be? Mouse operation is all very interesting but drift is my main concern for the new joycons.

[–] idealotus@lemmy.world 29 points 1 day ago (7 children)

I haven't seen anything official, but rumors are suggesting Hall Effect joysticks.

[–] echodot@feddit.uk 14 points 1 day ago (1 children)

Nintendo playing against type on that one then. They tend to go for the cheapest worst option.

[–] roofuskit@lemmy.world 4 points 1 day ago

Well the warranty repairs and replacements certainly weren't free. Hall effect may be the cheapest option. Especially at their manufacturing scale.

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[–] aeronmelon@lemmy.world 7 points 1 day ago

There is absolutely no reason in a fair and just world why my Pro Controller wouldn’t be able to sync to the Switch 2. So foolishly assuming we live in a fair and just world, I’m probably never going to use the Joycons ever.

It'll definitely be interesting, but I imagine people will just end up pairing an actual mouse to it if the games all have mouse support.

[–] BennyInc@feddit.org 10 points 1 day ago (1 children)

Dual mouse mode sounds interesting…

[–] prettybunnys@sh.itjust.works 1 points 22 hours ago

Star Fox could be interesting controlled that way

[–] kinkles@sh.itjust.works 14 points 1 day ago (4 children)
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