this post was submitted on 07 Oct 2023
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[–] Mvlad88@lemmy.world 48 points 11 months ago (2 children)

After one week I said fuck it. Yes there is a ton of exploration, yes there are spaceships, but the whole thing is just slow, confusing and boring. Hell, if I want to play "Life", I can just go outside.

[–] noobdoomguy8658@feddit.de 38 points 11 months ago* (last edited 11 months ago) (6 children)

The tons of exploration you're talking about are copy-pasted identical POIs, too, with the same enemies and objects in the same locations.

I honestly don't understand what they expected us to be doing for the hundreds of hours and years they they hoped we'd be playing the game for. It's certainly the most "ocean wide, inch deep" game for what it was marketed to be.

[–] Xiaz@lemmy.world 16 points 11 months ago (2 children)

whoa now, don’t take away Elite:Dangerous one claim to fame. They have an entire milky way of procedurally generated planets with no POIs!

[–] GentlemanLoser@ttrpg.network 17 points 11 months ago

I want to disagree, but you're right. Elite Dangerous really nailed the emptiness of space lol

[–] BloodyFable@lemmy.world 4 points 11 months ago

I love that game to death and you're so right, a galaxy wide, an inch deep.

[–] rastilin@kbin.social 12 points 11 months ago (2 children)

I think they expected a Skyrim style modding community to spring up over the next few years. To be fair, I think they might be right, since there are already Starfield mods and I'm still playing Skyrim 10 years after it came out.

[–] Phanatik@kbin.social 17 points 11 months ago (1 children)

That's what I hate about it. They made such an empty soulless game and now expect modders to make it interesting while they reap the rewards.

[–] ahornsirup@sopuli.xyz 2 points 11 months ago* (last edited 11 months ago) (4 children)

And that's what I like about it. Instead of sitting you down at telling you a story they give you a world to tell your own stories in. I like having the freedom to be creative, and I like seeing and exploring the creative ideas of other people. It's not something I've seen other companies really do.

[–] all-knight-party@kbin.run 4 points 11 months ago

That's the problem with criticizing Bethesda games. The aspect of mod compatibility and creation is at once one of its greatest strengths, and also its most obvious and provocative criticisms, and the line between the two is very difficult to distinguish from an objective point of view.

[–] Stamau123@lemmy.world 4 points 11 months ago

it's not something I've seen other companies really do.

And thank God for that

[–] Phanatik@kbin.social 4 points 11 months ago

I'm glad you're enjoying it. I tried it and decided it wasn't for me. I'd been spoilt by Baldur's Gate 3 and Starfield feels like ancient by comparison.

It's kind of the same thing for Minecraft but you can still play Minecraft vanilla and have a good time because there's plenty in there to do and explore. The difference for me is that Minecraft provides a foundation to build upon whereas Starfield is hollow to begin with so just lacks its own identity.

[–] wildginger@lemmy.myserv.one 2 points 11 months ago

Yeah but dont you already have skyrim for that? What new stories is this giving you the option for that skyrim couldnt handle, except this one doesnt start with magic and does start with guns?

And did the world need to be bone dry in order to be moddable? I dont remember skyrim being devoid of interest at all.

[–] lemmyvore@feddit.nl 6 points 11 months ago

That may be the answer. I mean if Skyrim were not moddable it would have also been a very forgettable game.

[–] Xel@mujico.org 9 points 11 months ago

It was incredibly disappointing when I was exploring a world and landed near a factory, killed everything then I pick a random spot and I land once more near a factory, to my surprise EVERY SINGLE THING was completely the same the same Vaa Run loot hidden in the vents, the exact same food in the living quarters, the same locked weapon rack and the same enemies at the same positions. This is the laziest fucking game I've seen in a while.

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[–] NuPNuA@lemm.ee 6 points 11 months ago (1 children)

How many battles with space pirates do you usually get into on the way to work.

[–] Tar_alcaran@sh.itjust.works 24 points 11 months ago

I reach about the same level of excitement in Starfield space battle as I do cycling through the city, so it's about on the same level.

[–] Renacles@discuss.tchncs.de 28 points 11 months ago

How about we stop posting every clickbait article we find? This literally says nothing.

[–] 1984@lemmy.today 19 points 11 months ago (1 children)

I had a feeling this would be a very overhyped game...

[–] Centillionaire@kbin.social 11 points 11 months ago (1 children)

This is the most crybaby thing to complain about. Reminds me of the reviews on Steam that are “I do not recommend” (this player has 3,432 hours logged)

[–] ech@lemm.ee 2 points 11 months ago* (last edited 11 months ago) (1 children)

The state of video games is wild to see. People will play a hundred hours of a game and say it's lacking. Players expect endless content and it's honestly unhealthy for gaming at large.

[–] smeg@feddit.uk 2 points 11 months ago

It's completely unnecessary as well. We are absolutely spoiled for choice when it comes to video games, I pick up more for free than I have time to play, and with services like gamepass, offers like humble bundle, and the ever-present steam sales, there's no reason to ever have to fork out big money for a game you feel you need to play a hundred hours in just to feel you've got your money's worth. If you don't like it after a few hours then just move on to one of the myriad games in your backlog and you'll soon forget the boring one.

[–] OrteilGenou@lemmy.world 13 points 11 months ago (1 children)

I'd love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.

I feel like to do it properly would take a decade

[–] Kolanaki@yiffit.net 6 points 11 months ago* (last edited 11 months ago)

Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?

They're basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.

[–] Tunawithshoes@lemmy.blahaj.zone 13 points 11 months ago (1 children)

While I enjoyed my time I really struggling to find what I feel like I would different on a new playthrough making me worried about longevity of this game.

It really feels like unless bethesda (unlikely) or moders could do something drastic I would not return. Just pick the game back up and do the new thing.

Feels not enough to do by only stick to space. Not enough ammo to not use a variety of weapon. Nor that much other ways to deal with combat that it would warrant a new play through.

[–] Grumpy@sh.itjust.works 6 points 11 months ago (2 children)

I only played like 15hrs of vanilla Skyrim. But played like 1000+ hrs of modded Skyrim. I've now played about 30hrs of starfield. If the modding scene gets as big as Skyrim, I think it would have merit in longevity.

[–] wildginger@lemmy.myserv.one 5 points 11 months ago (1 children)

So, what, bethesda games are now just fancy Little Big Planet sandboxes? Where the main game is just something to keep you busy until the real content creators arive?

[–] Tunawithshoes@lemmy.blahaj.zone 4 points 11 months ago

Honestly feels like that.

They given many things in the base game fells like that they where more showcase.

Here is background it exists we barely doing anything with it but maybe you find it useful.

Here is new game plus it erases the whole world so if you want to reset world.

Here is enormous skybox. We have no reason why you can fly across the star system but tons of space for you.

[–] Tunawithshoes@lemmy.blahaj.zone 1 points 11 months ago

Oh definitely the modding is going to carry. But what point I tried to make is I will need something big for me to consider a new playthrough. Not just adding in bunch of mods to existed save file.

Unlike Skyrim where I felt start over for mods I could actually feel like I had choice and it kinda made a difference in play style to be a mage or a knight.

[–] birbboidaseed@lemmy.world 11 points 11 months ago (1 children)

This game feels more like a chore with a million fetch quests. I never made it out of new Atlantis in my play through. Bg3 is so much more nuance and a way better game.

[–] Edgelord_Of_Tomorrow@lemmy.world 8 points 11 months ago (1 children)

The one truly great thing about Skyrim is the ability to just wander and fall into trouble.

That simply doesn't exist in a game where travelling is a loading screen.

[–] birbboidaseed@lemmy.world 2 points 11 months ago (1 children)

Yeah I don't know why they can't make space travel to work similar to NMS. That would have been so much better. I don't really feel like I'm exploring anything jumping from system to system. Hell even planets to planets.

[–] Kolanaki@yiffit.net 8 points 11 months ago* (last edited 11 months ago) (2 children)

Yeah I don't know why they can't make space travel to work similar to NMS

Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.

What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it's just empty terrain.

[–] Skwerls@discuss.tchncs.de 3 points 11 months ago

Seriously, I wish they had dropped that engine. It's so hodge podge and lacking, they had a decade to make starfield in a new to them engine. Instead we get this shit in 2023

[–] Edgelord_Of_Tomorrow@lemmy.world 1 points 11 months ago

Can't believe Bethesda own id Software and at no point set them to work updating the engine to a modern standard.

[–] Quentinp@lemmy.ca 10 points 11 months ago (1 children)

I'm content with my ~120 hours played so far even if I don't play again. But I probably will, especially with mods or future content. It doesn't quite have the build flexibility of an elder scrolls game though. Hopefully they'll add more variants to the bases etc. Generally happy if a game has 40 hours of gameplay and there's easily 40 hours of content in Starfield.

The NG+ stuff is interesting but after playing it a bunch it's both a plus and a minus, like it's neat to have the options there, but also might've been better to start actual new characters.

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[–] dan1101@lemm.ee 9 points 11 months ago

I'm looking forward to the first big update, and the update that officially supports modding, although that is supposed to be next year.

[–] BudgetBandit@sh.itjust.works 8 points 11 months ago (2 children)

It’s a Bethesda game, what did you expect?

They went downhill since 2010 when they first released Skyrim.

Maybe some might say Fallout4 was good, okay, but other than that?

[–] lemmyvore@feddit.nl 9 points 11 months ago (3 children)

They went downhill since Morrowind... it was their last game that managed to capture players on its own merits, with zero mods.

People forget that Bethesda used to be a sports and arcade game developer back in the day and that Elder Scrolls was very much uncharacteristic for them. They tried and made some interesting things for a while but once they hit mainstream they never went back to the interesting stuff. It also means I don't think we'll see an ES6 game worth talking about.

[–] BudgetBandit@sh.itjust.works 3 points 11 months ago* (last edited 11 months ago)

I actually started with Skyrim:SE, had a super silent heavy armor mage and loved it, then I made something and destroyed my save file;

[overexaggeration ahead]: A week later I was riding on a unicorn as Waluigi through a HelloKitty cave, throwing spells of NSWF towards everything. Fun times.

[–] chunkystyles@sopuli.xyz 3 points 11 months ago (1 children)

That's a very bold, sweeping statement.

IMO Oblivion is better.

[–] lemmyvore@feddit.nl 3 points 11 months ago

Oblivion is where they started cutting corners and exploring how much they can get away with not doing.

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[–] BruceTwarzen@kbin.social 2 points 11 months ago

When i played fallout 4 and then saw the reviws, i realised that i must fucking hate Bethesda games

[–] McTavern@lemmy.ml 3 points 11 months ago (1 children)
[–] Xel@mujico.org 4 points 11 months ago (1 children)
[–] Mr_Blott@lemmy.world 3 points 11 months ago (1 children)
[–] Xel@mujico.org 3 points 11 months ago (2 children)

First of all, how dare you?

You just can't get on the internet one day and just decide to spew this foulness about a game!

I thought it was just an normal opinion and I get the hate for the game but your second paragraph was just unhinged and insane.

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[–] YeetPics@mander.xyz 2 points 11 months ago

That's totally fine.

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