this post was submitted on 06 Jul 2024
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2 picks for me: Stardew Valley, most boring shit ever, I don't see the appeal, seriously how the hell did that thing sold 20 million copies?

And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I've finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there's nothing to enjoy in its massive pointless world.

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[–] SorteKanin@feddit.dk 9 points 3 months ago (11 children)

Any first person shooter. I'm just not into something that requires that kind of reflexes and precision, especially with a first person perspective where you can be killed instantly from behind.

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[–] Honytawk@lemmy.zip 7 points 3 months ago (10 children)

Any of the soulsborne games.

If your game is advertised as being "extremely difficult", it just means it is lacking tons of quality of life features and goes out of its way to punish the player by making them repeat the same slog over and over. It is quite easy to make a difficult game, much harder to make a fun game.

Just imagine how much better and shorter Dark Souls would have been with a marker telling you where to go, instead of you fumbling around going through the same areas because you have no idea where to go next. It artificially lengthens the game.

But the worst part about those types of games is the community. They go insane when you even propose an easy or story mode. As if the the difficulty is the only redeeming quality those games have.

I don't have to "git gud", I can just close the game and never play it again while I enjoy actual good games.

[–] RinseDrizzle@midwest.social 11 points 3 months ago

Eh, just wasn't made for you. Not everyone needs to listen to death metal either.

[–] jerkface@lemmy.ca 6 points 3 months ago* (last edited 3 months ago)

I can just close the game and never play it again

True and healthy!

while I enjoy actual good games.

blatant copium

[–] Moneo@lemmy.world 3 points 3 months ago

Look I think there are valid complaints to be made about the Dark Souls franchise, but criticizing them for not giving you waypoints says more about you than it does the games themselves. The lack of any sort of hand holding was by far the most interesting thing for me when I first played Dark Souls and is the thing that got me hooked. The tension in exploring a new area, having no idea what to expect and being so scared you're going to die is a wonderful feeling, especially when you overcome it and survive to the next bonfire.

You're making me want to write a boomeresque comment about how kids want video games to hold their hands. Don't you have a sense of adventure? Is exploration and mystery not interesting to you?

[–] Furbag@lemmy.world 3 points 3 months ago

I'd like to make a counterpoint here, but first I want to acknowledge that you are 100% entitled to your opinion and maybe souls-like games are just not for you. It's a shame that people are kicking downvotes your way because this is in no way a new or controversial opinion, but like you said, the community can sometimes take their love of the game/series too far and blame the consumer for not liking the same stuff they like, which isn't fair and just makes the souls community looks like clowns.

Anyway, my counterpoint is that I don't feel like these games are as difficult as people make them out to be. IMO, older games were just as hard, if not harder to complete even when playing optimally. In the framework of just about every Souls-like game, you have tools that you can use to almost completely trivialize the toughest encounters if you want. DS1 can be beaten by a complete amateur if you do the gravelord speedrun (which doesn't require any real speedrunning tricks and there are many youtube tutorials that you can follow along with, takes about 10-15 minutes from character creation) and get the gravelord greatsword which can inflict Toxic on all the bosses, so you can just hit them a few times and run away for the rest of the fight, waiting for the poison to finish them off. That's just one example. Just about every installment of FromSoftware's Souls' series has some overpowered cheese that you can research to essentially trivialize the game. Some people might argue that you're not beating the game in the "intended way" if you take such shortcuts, but I disagree. Any way you make it to the end is the right way.

For a lot of people, part of the fun of a game like Dark Souls is the adventure, the discovery, and yes, pounding your head against a tough boss trying to beat it over and over. If you're the type of gamer who gets easily frustrated to the point where you feel like quitting when encountering a challenge that feels unfun or unfair, I can see it not being an enjoyable experience. The thing that keeps most people coming back is the dopamine hit that they get when they do finally overcome that challenge and they are rewarded with more stuff to explore, new items to pick up, and so on. I think if there were any argument to be made against making the game easier for yourself by exploiting broken game mechanics (or with an easy/story mode added or modded in), it's that you probably won't be super invested in the outcome and get bored easily. Without the challenge aspect, the Souls games are very much a bare bones experience. It's essentially a generic fantasy RPG with a story hidden behind item descriptions and cryptic NPC interactions. That doesn't exactly make for the most compelling gameplay, so there's no trail of breadcrumbs to keep the gamer uninterested in the challenge going. There's a sort of intrinsic value in these games that can't be quantified, because everybody gets something different out of it.

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[–] frankPodmore@slrpnk.net 7 points 3 months ago (1 children)

FIFA. Every man and boy in England loves FIFA, except me. I find it totally boring and pointless.

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[–] Tudsamfa@lemmy.world 6 points 3 months ago (1 children)

My first Mario Game was Super Mario World, as such I don't understand why Mario 1 and 3 are so beloved. Groundbreaking they might be, fun they are not.

Any time I got the Mario All Stars Cartridge out and said to myself "I am completing Mario 3 today", after a while my mind went "or I could actually enjoy a round of Mario World" and did that instead.

[–] thatKamGuy@sh.itjust.works 9 points 3 months ago (1 children)

I share your sentiment; but you need to remember that SM1&3 were both originally NES games, and even the All Stars remakes are largely hampered by the original consoles limitations.

That’s why both SMW and Yoshi’s Island are such better experiences overall, they didn’t have to emulate those same limitations in order to preserve an original playstyle.

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[–] Varyk@sh.itjust.works 5 points 3 months ago

Elden ring yawwwwn.

It's beautiful, and it seems like an interesting world, but learning exactly how to dodgerollattack for every enemy with deliberately delayed reflexes is not my kinda fun.

[–] Spaceinv8er@sh.itjust.works 5 points 3 months ago

Any battle royale games. They all look so toxic.

Most survival builder games. They're all the same. Only exception is Project Zomboid, but it has to be with friends.

Soulsborne games. If the game is hard, just to be hard it's not that fun for myself. I play games to escape the stress from my life. Not add to it.

Horror games. I have enough anxiety about mundane shit as it is, I don't need a game to give me more.

[–] zipzoopaboop@lemmynsfw.com 5 points 3 months ago
[–] FlyingSquid@lemmy.world 5 points 3 months ago (3 children)

I've just never gotten into Pokemon. The games just feel like 99% grinding. I'm sure that's an incredibly unpopular opinion, but I still find them unspeakably dull.

[–] PlantDadManGuy@lemmy.world 5 points 3 months ago (3 children)

They came from a different era. If you didn't grow up taking long road trips with a Gameboy pocket/color for your only distraction then you probably don't get the nostalgia rush that most pmon fans do.

[–] FlyingSquid@lemmy.world 2 points 3 months ago (1 children)

I was born in 1977. I had a Gameboy. I just never cared for Pokemon.

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[–] EnderMB@lemmy.world 4 points 3 months ago* (last edited 3 months ago) (2 children)

It's weird, because Pokémon didn't invent turn-based RPG's, nor did they even invent the pocket monster genre because Dragon Warrior Monster arguably had a better game than Pokémon out around the same time - with more monsters, breeding, and a better storyline.

But Red/Blue and Gold/Silver were great games of their time. Very basic, but great, mostly because of the world built around them. If you didn't appreciate Pokémon, it's probably easy to see why you'd find it dull.

[–] ICastFist@programming.dev 2 points 3 months ago

Worth mentioning, regarding Dragon Quest, the monster teaming up with the player was added in DQ5, back in 1992, something that was arguably first introduced in Megami Tensei 2 (1990). Dragon Quest Monster was released only in 1998, after the first pokemon games.

What set pokemon apart from them was the amount of pokemon you could get. That Game Freak managed to cram another 100 in Gold/Silver, a night/day cycle, berries, friendship, breeding and the entire original Kanto region in a gameboy color cart is a small miracle

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[–] Honytawk@lemmy.zip 4 points 3 months ago (1 children)

If you look at the first game from a historic perspective

The first game basically was an open world RPG with 151 unique characters with each their strengths and weaknesses, and their own attacks, and all could be customised. Running on a handheld that previously could only play Tetris.

It was a freaking coding masterpiece.

But I agree the gameplay loop hasn't upgraded the way it should. It didn't evolve with the medium and stuck too much to its roots.

Although the grinding in the newer games has been minimised. You can play through the games without grinding once.

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[–] Vaginal_blood_fart@feddit.uk 4 points 3 months ago (7 children)

Baldurs gate 3. Just too much going on and I can't figure it out. Never passed the first board. Also elden ring can get fucked.

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[–] Moneo@lemmy.world 4 points 3 months ago

Breath of the Wild. The combat is fun but after that got old I realized there was absolutely nothing about the game I found engaging. The world was sparse and filled with the same enemies everywhere, temples were repetitive, the writing/acting was absolutely atrocious, and many of the mechanics were tedious as fuck. Climbing is tedious, cooking is tedious, gathering is tedious.

I genuinely do not understand why the game is so beloved.

[–] SLVRDRGN@lemmy.world 4 points 3 months ago

Animal Crossing.

[–] Thcdenton@lemmy.world 4 points 3 months ago

Monster Hunter. The combat is fun, but QOL is miserable.

[–] MelonYellow@lemmy.ca 3 points 3 months ago (9 children)

I never really got into the Pokémon games. Don't find turn-based combat very fun. I mean, I guess turn-based is easy and relaxing for when you just want to put your game down and take breaks.

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[–] Anticorp@lemmy.world 3 points 3 months ago (3 children)

Animal Crossing. I have friends who became obsessed with that game. They wouldn't stop pestering me about how much I would love it, and how I should start playing so we could trade turnips or some shit. Anyways, I bought it. What a weird thing to be obsessed with. It was boring, childish, and pointless. But it was hugely popular for a period of time.

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[–] Yearly1845@reddthat.com 3 points 3 months ago* (last edited 3 months ago)

I ~~fried~~ tried Kingdom Come: Deliverance and honestly hated everything about it. I didn't enjoy the combat, voice acting, or graphics. I felt like I spent most of the game running (and running and running) to the next quest and it was very boring. On top of all of that, it felt so much like Christian propaganda it made me feel uncomfortable. "Hello random npc" -> "JESUS CHRIST IS YOUR GOD REPENT NOW hello PC would you like to buy some flowers?" -> "um, no thanks, I guess" -> "OK, have a nice day PRAISE JESUS THE CREATOR OF ALL THINGS AND THE ONE TRUE GOD". It would have been bearable if the game was good, but it just wasn't.

Stardew is... fine I guess, but there's always something else I'd rather play.

[–] MimicJar@lemmy.world 3 points 3 months ago (2 children)

Hollow Knight.

I played for probably a dozen hours or so, beat a few bosses and then just hit a boss I couldn't beat. (Don't recall which.) I would get to the boss and die almost immediately. Then I'd be sent back to a far away checkpoint. I'd slog back to the boss, and die. Repeat again.

I've played plenty of games like this. I get at some level that's the point. The problem is that I wasn't enjoying the game. I wasn't making progress. Just repeating the same over and over again.

I've played and loved similar games. Super Meat Boy & Celeste? Excellent. Ori and the Blind Forest/Will of the Wisps? Top games.

By all accounts I feel like I should like Hollow Knight... but I just don't feel they got it right.

[–] mortemtyrannis@lemmy.ml 3 points 3 months ago (1 children)

I broke through the exact same situation you had and finished the game beyond what most Hollow Knight players will achieve just so I can legitimately criticise this game that so many people apparently love.

You’ve picked out the exact same mechanic that I also criticise. It wastes the players time and is anti-fun.

I’d also add that the map mechanic is also terrible.

My fun factor increased 10x when I found a hollow knight map online to use that had key locations marked. Ironically it was a very soft touch map that just gave general guidance without too many spoilers and this improved my experience of the game.

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[–] gerryflap@feddit.nl 3 points 3 months ago (1 children)

It's not like I totally didn't enjoy it, but Red Dead Redemption 2. The game was good in many ways, and I totally get why it's so we'll loved, but I just have nothing with the setting. I don't like cowboys, I don't like playing as an asshole who makes bad decision after bad decision, and I also don't like a setting where women are basically property. Just not really my vibe. I just came from Cyberpunk 2077 and the contrast was quite big, even though Cyberpunk is supposed to be more dystopian

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[–] Dkarma@lemmy.world 3 points 3 months ago (1 children)

Zelda games so utterly boring. Most Mario games too post snes

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[–] zeppo@lemmy.world 2 points 3 months ago (5 children)

Some friends tried to get me into Destiny 2. It seems really pointless. I recognize the mechanics and aspects common to other games but somehow it just never clicked with me.

[–] kaffiene@lemmy.world 2 points 3 months ago

Ditto. Dull as dishwater

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[–] ivanafterall@lemmy.world 2 points 3 months ago (2 children)

I find Smash Bros uniquely frustrating and obtuse.

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