this post was submitted on 23 Mar 2024
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[–] FrowingFostek@lemmy.world 40 points 3 months ago (2 children)

I like the idea of these companies dumping all this money into a technology to replace people, only for people to not buy the product that tried to replace people.

[–] gravitas_deficiency@sh.itjust.works 15 points 3 months ago (2 children)

Honestly, companies that pull that sort of shit kinda do deserve to die

[–] FrowingFostek@lemmy.world 10 points 3 months ago

Yes and when real AI is developed, they won't like what it has to say about your current economic system, so they'll pull the plug. If this situation hasn't already happened unbeknownst to us.

[–] HowManyNimons@lemmy.world 2 points 3 months ago

Ubisoft systematically abuse their human employees. Maybe this is a good use case for AI.

[–] ILikeBoobies@lemmy.ca 5 points 3 months ago (2 children)

We all know people aren’t going to turn away

Ideally wait for it to be on sale.

Ubisoft games drop in price pretty fast.

[–] FrowingFostek@lemmy.world -3 points 3 months ago (1 children)

They will, LLMs have no soul. I will always know I'm speaking to a Language model. True AI will be revolutionary, this imposter will fall flat.

[–] PonyOfWar@pawb.social 6 points 3 months ago (1 children)

Normal NPCs don't have souls either TBF.

[–] FrowingFostek@lemmy.world 0 points 3 months ago (1 children)

Right, normal NPCs are written by people.

[–] PonyOfWar@pawb.social 4 points 3 months ago* (last edited 3 months ago) (1 children)

These NPCs would have to be written by people too. Otherwise you'd just get ChatGPT. Depending on complexity, it might even require more writing work.

[–] FrowingFostek@lemmy.world 0 points 3 months ago (1 children)

I like to think writers pour their souls into their work. LLMs are an amalgamation of other people's work not the work of a person creating a character. Your argument is NPCs don't have souls, obviously that's an objective truth. I'm just saying give me the SOUL.

[–] PonyOfWar@pawb.social 2 points 3 months ago (1 children)

Again, the character would still be written and defined by a human writer, pouring their soul into it just like they would a "dumb" NPC. I don't see how that "soul" is lost by giving that human-written character the capability to naturally respond to language.

[–] FrowingFostek@lemmy.world 1 points 3 months ago

This is exhausting. I don't think LLMs are capable of making a captivating enough character. Nothing I've seen thus far has led me to believe they have the capacity for creativity. That is what I consider soul.

Which I believe people and only people can achieve at this moment in time.

[–] PonyOfWar@pawb.social 28 points 3 months ago (3 children)

Honestly one of the AI applications I see real potential in. They can train the NPCs with an extensive backstory and the interactions with them could be way more dynamic than what we currently get for NPCs. Something like a more advanced version of "Starship Titanic", if anyone remembers that.

[–] MotoAsh@lemmy.world 8 points 3 months ago* (last edited 3 months ago) (2 children)

You are imagining a supercomputer's LLM running an NPC.

It literally cannot be that fancy. Maybe they can fake it and fool a few rubes, but no there will be no deep characters ran by this.

[–] owen@lemmy.ca 4 points 3 months ago

I think you could make it work by giving them each a limited word pool and pre-set phrases to cover for panic/confusion

[–] PonyOfWar@pawb.social 4 points 3 months ago* (last edited 3 months ago)

The way it works right now is usually over the cloud. I've already tried out a bit of "Convai" as a developer, which is a platform where you can create LLM NPCs and put them in Unreal Engine. It's pretty neat, not perfect, but you can definitely give characters thousands of lines of backstory if you want and they will act in character. They will also remember any conversations a player had with them previously and can refer to them in later convos. Can still be fairly obvious that you're talking to an LLM though, if you know what to ask and what to look for. Due to its cloud-based nature, there is also some delay between the player input and the response. But it has a lot of potential for dialog systems where you can do way more than just choose between 4 predefined sentences. Especially once running these things locally won't be a performance-issue.

[–] fruitycoder@sh.itjust.works 4 points 3 months ago

There are a couple indies and mods working on that! The trick definitely is to lower the power needed, maybe through a series of fine gunned models (might also lower the amount anacrinisms too)

[–] swab148@startrek.website 3 points 3 months ago

I still have my copy of the book!

[–] fruitycoder@sh.itjust.works 14 points 3 months ago

If its not open source I'm not that interested. The gamed industry is full of cool but fucking useless tech because way too much is proprietary

[–] DevopsPalmer@lemmy.dbzer0.com 9 points 3 months ago (1 children)

I could see this being really fun and engaging, but also problematic. Dot hack/ sword art online vibes

With Ubisoft's history, I doubt it.

They have a way of making one really cool thing and stretch out paper thin.

[–] autotldr@lemmings.world 4 points 3 months ago

This is the best summary I could come up with:


In the midst of all of that success, NVIDIA is working on smaller and larger initiatives, but they all seem to have one thing in common: they are AI-centered.

One of these smaller initiatives comes from Ubisoft Paris, where a small team is testing out how to use AI, specifically Nvidia’s Audio2Face application and Inworld’s Large Language Model (LLM), to try to make a new generation of NPCs.

As we see many studios, especially under Microsoft, begin to form unions, like the recent announcement from Activision QA workers, it might be possible to alleviate some of the risks around introducing AI.

This could then allow the player to have a genuine conversation of discovery that provides a bespoke unique experience but would always still be true to the human writer's intention.

However, with the improvement of ChatGPT over time and image and video generation, there seems to be a more open mind around the idea of having some games use integrated large language models (LLMs) for NPC interactions.

There have even been mods for popular games like Grand Theft Auto 5, where you can talk to NPCs with ChatGPT running to answer queries.


The original article contains 575 words, the summary contains 193 words. Saved 66%. I'm a bot and I'm open source!

[–] mrfriki@lemmy.world 4 points 3 months ago* (last edited 3 months ago)

The company with more filling content in their games meet the company most willing to sell filling content. A match made in heaven I'll say.