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submitted 4 months ago* (last edited 4 months ago) by F04118F@feddit.nl to c/linux_gaming@lemmy.world

cross-posted from: https://feddit.nl/post/11027166

Petition: make WMR open source

Microsoft has stopped supporting WMR.

Please sign this petition to?open-source the software, so others can maintain it and prevent the perfectly good VR headsets becoming e-waste!

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[-] bionicjoey@lemmy.ca 49 points 4 months ago

Not a chance in hell MS dignifies this with a response.

[-] F04118F@feddit.nl -5 points 4 months ago

Then just sign it as a middle finger to Microsoft. The more people sign it, the worse they look

[-] DAMunzy@lemmy.dbzer0.com 8 points 4 months ago

Good luck but insert meme of wiping tears off with dala dollar bills.

[-] qaz@lemmy.world 3 points 4 months ago

Do you know how many people signed the proposal to release Visual Studio on Linux?

[-] Opafi@feddit.de 2 points 4 months ago

Then just sign it as a middle finger to Microsoft. The more people sign it, the worse they look

I just love the ambiguity of who "they" is in this case.

[-] HeyLow@lemmy.blahaj.zone 35 points 4 months ago

As if ms actually gives a shit about a change.org petition

[-] SuperSynthia@lemmy.world 11 points 4 months ago

Microsoft concerns me greatly, but they seem to be in transition to primarily software/cloud based tech.

I’ll sign the petition while not getting hopes up, but this is the iteration of Microsoft most likely to pull such a crazy move

[-] Robin@lemmy.world 9 points 4 months ago

The team at Microsoft that was working on it probably got put on different projects. There wouldn't be anyone to put in the effort to get the code cleaned up of any proprietary libraries, internal references,.. No way they are shifting people back around and paying for development to get this done.

[-] ElectroLisa@lemmy.blahaj.zone 3 points 4 months ago

FYI there's an open-source project "Monado" which attempts to reverse-engineer inside-out tracked headsets. At the moment their WMR support looks promising, headset has 6-DoF tracking and just recently controller tracking has been figured out.

Said progress will trickle down to the Oculus Rift S as well

[-] F04118F@feddit.nl 1 points 4 months ago

That is awesome! Keeping the Reverb G2 alive amd enabling the move to Linux at the same time.

[-] okamiueru@lemmy.world -4 points 4 months ago

When not even Valve can muster enough motivation, I wouldn't hold my breath on Microsoft.

[-] F04118F@feddit.nl 1 points 4 months ago

Valve actively maintains SteamVR and put in a lot of work for Linux compatibility. Doing that while open sourcing the software is hard. It adds work.

However, open sourcing an abandoned piece of software costs virtually nothing, and can be a big image boost.

[-] DAMunzy@lemmy.dbzer0.com 9 points 4 months ago

You're wrong about open sourcing abandoned software being easy.

[-] Atemu@lemmy.ml 3 points 4 months ago

Valve actively maintains SteamVR and put in a lot of work for Linux compatibility

You have never used SteamVR on Linux, have you?

[-] Luci@lemmy.ca 1 points 4 months ago
[-] okamiueru@lemmy.world 1 points 4 months ago* (last edited 4 months ago)

Sure? No. It was silly of me to suggest it was a question of motivation. I don't know enough about it to make any such assumptions.

I did however give it another go earlier this year, with no success. I could try again if there is reason to think it should work. Valve is the company I respect the most when it comes to caring about Linux. Which is why it always surprised me that I couldn't use the Vive there. Still one of the very few reasons left for dual booting.

this post was submitted on 20 Feb 2024
56 points (78.6% liked)

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