this post was submitted on 18 Sep 2023
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Godot

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[–] CaptDust@sh.itjust.works 22 points 1 year ago* (last edited 1 year ago) (3 children)

I understand where the C# devs are coming from, but many of these unity devs experimenting need to understand C# was hardly a consideration before microsoft earmarked funds to push and develop support for the language in the engine.

I'd be heartbroken if gdscript was ever dropped for improved C# support, games are much more fun to write in gdscript. I hope both languages can become more integrated and performent without the sacrificing of the other.

[–] AdmiralShat@programming.dev 3 points 1 year ago

I primarily write in C#, but I really like having GDScript in my pocket for when I need something done quickly or simply.

[–] captain_oni@lemmy.world 1 points 1 year ago

Yeah, I don't want GDscript to end up like Unityscript or boo-lang on unity.

After programming in gdscript for a couple of years I don't want to have to go back to C# ever again.

[–] anlumo@feddit.de 1 points 1 year ago

Unity also started out that way, but they dropped their Python-like and JavaScript-like languages after they realized that nobody used them. There wasn’t so much as a blip after that announcement, indicating that they were totally right on that.