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submitted 9 months ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] SmoochyPit@beehaw.org 18 points 9 months ago

It’s cool to see ARM-based chips running these games, but I’m opposed to Apple’s proprietary Metal API being utilized, requiring developers support another API to reach this new audience.

I imagine this move will translate to their Vision Pro headset, which I think needs a VR game library to prove successful.

[-] Chobbes@beehaw.org 3 points 9 months ago

It’s insane to me that they’ve dropped every other API… They should really support Vulkan.

[-] OfficialThunderbolt@beehaw.org 1 points 9 months ago

Why? They got so badly burned on OpenGL, with the committee dragging their feet & releasing compromised designs while Direct3D became a lot better, that they should've stuck with QuickDraw 3D back in the aughts.

this post was submitted on 12 Sep 2023
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Gaming

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