this post was submitted on 31 Jan 2025
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With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.

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[–] kurcatovium@lemm.ee 12 points 1 day ago (3 children)

I can tell you. It would be HUGE absolutely generic open world with AI generated characters and quests, virtually zero human made and interesting quests and gameplay would feel like filling excel spreadsheets. Somewhat like Ubisoft recepe :-D

At least that's what original Daggerfall 's spirit would be. It was at the time where "the biggest" was simply the catchphrase and Daggerfall was exactly that. The biggest. But also very shallow and empty. Sure there were billions of quests but what for? When for one interesting there were dozens of generic ones? Don't get me wrong, it was still a great game at the time, because players weren't as spoiled and something was always better than nothing. At least that's my impression.

[–] WillowBe@lemmy.blahaj.zone 2 points 5 hours ago

I don't think I want AI, or quests generated characters. I already played other RPGs. Build something new please

[–] BigBananaDealer@lemm.ee 9 points 1 day ago

daggerfall is so messed up that the legitimate strategy to beat the game is go in and out of dungeons and waiting for the quest item to randomly appear next to the front door

[–] brsrklf@jlai.lu 5 points 1 day ago* (last edited 1 day ago)

That's honestly what I am worrying it would be, and what I meant by a huge part of the game being "impersonal".

Daggerfall has parts that are fascinating, even long after its time.

Its custom class creator is rather fun. Its magic effect system too... despite some of the most intriguing effects not even working at all. Seriously. You can craft those spells, they just don't do anything.

Its dungeons are intimidating in scale, and the 3D automap is both a feat and almost no help at all.

There are freaking linguistic skills, plural because there are like 8 different languages or so. They are mostly useless, because they just add a slight chance a monster won't attack you, but since you don't know when it works you'll murder them anyway.

And then there's the undistinguishable random quests and the grind.