this post was submitted on 27 Jan 2025
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So this problem started back in 2023 as in still occurring. Dead Space Remake, Jedi Survivor and Silent Hill 2 are some of the offenders. All these games were highly rated on gameplay and graphics

Basically, even if you have a 4090, the stutters and poor fps still exist due to the way the game is designed.

Its exceptionally frustrating because open world devs do optimise for performance while corridor type REMAKES like Dead Space and Silent Hill forget the work their predecessors did on worse hardware years ago

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[–] Fubarberry@sopuli.xyz 11 points 5 days ago (2 children)

In my experience it's largely been unreal engine 5 games.

The issues with both Doom DA and Indiana Jones is that they have mandatory ray tracing that can't be disabled. I generally think that ray tracing is a often a waste, it's far too resource demanding, other lighting techniques can offer very similar visuals for a fraction of the cost.

[–] mtlvmpr@sopuli.xyz 6 points 5 days ago (2 children)

Sure it wastes your resources but the devs don't need to do much so it speeds up their workflow. You are a sacrifice they are willing to make.

[–] Fubarberry@sopuli.xyz 7 points 5 days ago

The audience being a sacrifice doesn't always work out when they're the ones expected to buy the game.

[–] ICastFist@programming.dev 6 points 5 days ago

"I'm willing to sacrifice potential sales in order to have an easier dev cycle" - I'm frankly amazed that the higher ups ok-d that

[–] termus@beehaw.org 3 points 4 days ago

Arkham Knight was the first I noticed it really bad on, no RT present. Since then it seems most Unreal titles suffer from it in some kind of way.