this post was submitted on 27 Jan 2025
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In my experience it's largely been unreal engine 5 games.
The issues with both Doom DA and Indiana Jones is that they have mandatory ray tracing that can't be disabled. I generally think that ray tracing is a often a waste, it's far too resource demanding, other lighting techniques can offer very similar visuals for a fraction of the cost.
Sure it wastes your resources but the devs don't need to do much so it speeds up their workflow. You are a sacrifice they are willing to make.
The audience being a sacrifice doesn't always work out when they're the ones expected to buy the game.
"I'm willing to sacrifice potential sales in order to have an easier dev cycle" - I'm frankly amazed that the higher ups ok-d that
Arkham Knight was the first I noticed it really bad on, no RT present. Since then it seems most Unreal titles suffer from it in some kind of way.