this post was submitted on 29 Jun 2024
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Satisfactory ~~$29.99~~ $14.99 (50% off)
Sci-fi, you're dropped down to a lush alien planet to do what humans do best: strip all of its natural resources! Combat is limited, but boils down to fighting off wild animals - the main gist of the game is building and optimizing things like miners/conveyor belts/smeltors/assemblers/etc to automate the pillaging of the environment with increasing efficiency... which admittedly sounds more like work than play, but this title caught me a bit off guard with how fun and - true to its name - satisfying it is play.
They're also planning on raising the full price shortly to $40, most likely with the launch of 1.0 the next update coming soon. Amazing game!
They can raise the price and try to FOMO me into buying it, and I can lower the price to free
I wouldn't say it's a manipulation, the game is far beyond the original game at this point. I'm surprised it's even on sale ATM. It's an amazing game.
Just a warning: The current version has performance issues, it stutters like crazy even on beefy setups. It seems they didn't get the level streaming implementation of UE5 right on the first try. This will probably get fixed for 1.0, but currently it's painful playing in some parts of the map.
How is this different from Factorio?
It's a 3D first person game instead of a 2D isometric, and most of the differences stem from that. More manual building (they added blueprints but I don't know how good they are), infinite resource sources which means setting up a mining outpost is permanent. Much less focus on fighting wildlife, though that is present.
Overall, it's a much more relaxing, slower paced game than Factorio. Both are good at different aspects of the same thing.
Being able to build vertically makes it a very different experience. Using a hyper tube chain to yeet yourself all the way across the map is chef's kiss.
The blueprints are helpful for mid to late game when you need to set up dozens of the same thing. It's not a perfect system, but can definitely be a time saver.
The combat is totally different. There's no raid/defense mechanism. The mobs have a fixed spawn point. They'll stop respawning once you start building around that point. Once you learn the appropriate attack/dodge maneuver for each type, they're barely even a nuisance to kill.
There's also a new 3D factory game called Foundry. Having bounced off of Satisfactory, that one seems more promising as a fan of Factorio.