this post was submitted on 21 Jan 2024
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Apple Vision Pro failed to sell out on launch day::Despite expectations, Apple has failed to sell out of its Vision Pro on launch day. This is despite estimates of day 1 availability being limited to between 60,000 and 80,000 units.

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[–] CarbonIceDragon@pawb.social 13 points 5 months ago (3 children)

It doesn't run games? What is it actually expected to be used for then, for the average consumer? The only things Ive really seen VR used for thus far are games or game-like social apps, and some commercial purposes like certain kinds of training. Since this looks like it's been sold to individual consumers then, what are they expecting the use case to be?

[–] Galapagon@sh.itjust.works 9 points 5 months ago (3 children)

Netflix, video calls and looking at old pictures is the impression I got.

[–] fishpen0@lemmy.world 28 points 5 months ago (1 children)

Except ironically Netflix has announced they will not make an app for the Vision Pro

[–] WhatAmLemmy@lemmy.world 2 points 5 months ago* (last edited 5 months ago)

I doubt they'd need to. No vendor will put much effort in until it enables a value-add for tens of millions (at a minimum). As long as the device can virtualize a standard 2D monitor in 3D space, you can watch anything that can be displayed on a 2D monitor — same as how you could sit in a cinema audience using google cardboard for the last decade.

[–] XenGi@lemmy.chaos.berlin 10 points 5 months ago

I don't wanna put a 3.5k $ headset on to look at photos. I can do that perfectly on my phone or laptop.

[–] kratoz29@lemm.ee 3 points 5 months ago (1 children)

You got that impression? I got the impression that the best selling point of it was all about the excel sheets and do more efficiently your work with it (should I remark this is sarcasm?).

[–] And009@lemmynsfw.com 3 points 5 months ago

Not really, I'd love the idea of having infinite workspace instead of 5 monitors

[–] SinningStromgald@lemmy.world 4 points 5 months ago

The Internet tells me it's a good contender for enterprise as a similar headset that doesn't need a computer to work costs about $5k+. So I guess the fact it's being sold to consumers is just to ice the proverbial enterprise made money cake. And since so many major consumer apps are saying no to supporting the headset it's gotta sell in the enterprise world or find a super niche of well to do hackers, given it's cost, to keep it alive.

The second hand market in a couple years will be very telling of how well it did and is doing.