this post was submitted on 12 Jan 2024
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Be it a game that's difficult in its entirety, or a particular challenge in a game that you just couldn't complete.

For me, there are three that come to mind:

  • Super Hostile: Waking Up (Minecraft Custom Map, Hard difficulty). That damn water section...
  • Terraria Zenith Mode. Coming from someone to whom Master Mode is fairly easy, this was rough.
  • Calamity Death Mode (Terraria). I beat DoG (this was back when a headshot was an automatic death), but I just could not click with the Yharim fight. I also think burnout was at play here because that was a LONG playthrough.
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[–] ninjan@lemmy.mildgrim.com 7 points 11 months ago (2 children)

I have this weird thing where I love a game to be challenging because it's not engaging if it's easy, it makes the game boring to me, but at the same time I despise grinding and generally rote gameplay with the only purpose of amassing more points to be able to challenge the next boss. But very few RPGs I like are like that. Baldurs Gate 1/2 are excellent games that I love but I get extremely frustrated by some encounters which just feels like absolute bullshit and require extreme grinding or going off to do a myriad of side quests to bump up your level. Same holds true for Pillars of Eternity which I also love.

Though I tend to be a stubborn person so I generally come back a week or month later if I get stuck but I tend to put the game down once I've dealt with the immediate challenge and realize that I need to do all that boring stuff again for the next boss and then I just don't start.

[–] ampersandrew@kbin.social 4 points 11 months ago (1 children)

I definitely had that experience with Baldur's Gate 2, but I'm about 20 hours into Pillars of Eternity so far and very much not having that experience. Pillars seems to give me all the information I need to know to get through an encounter while BG2 will just say "weapon had no effect" without telling you that this monster can only be defeated by a +3 weapon.

[–] ninjan@lemmy.mildgrim.com 3 points 11 months ago (1 children)

Well the "early" fight with the noble / king / count can't remember in PoE had me tearing my hair on the difficulty I played on, took intense space bar action and every trick I could muster in terms of abusing targeting and kiting, etc to win it. I don't know how many times I reloaded and how many days I tried, must've been in the hundreds by the end when I finally got it due to a few lucky crits and rolls.

[–] ampersandrew@kbin.social 2 points 11 months ago (1 children)

I haven't found a noble, king, or count 20 hours in yet, but there was a quest that said I had to go fight Lord Raedric, and then I'm warned by both an NPC and a quest description that this is something I should do later because it's going to be very difficult. Is it possible that you missed the warning and went to do something late game earlier than you should have?

[–] ninjan@lemmy.mildgrim.com 3 points 11 months ago

It's a long game, I think I just overestimated how far in you'd be at 20 hours. Since I really jammed with the game (and it was before I had 3 kids 😂) I had done all the side quests I had found but I hadn't explored further away than the zones the side quests took you to. I will say though that plot wise it would make absolutely no sense to save it to the "late game" if that's even possible. But that is the fight I was talking about, 100%.

[–] MangoKangaroo@beehaw.org 1 points 11 months ago

The first bit is basically me whenever I do a challenge run in a Pokemon game.