this post was submitted on 20 Dec 2023
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[–] deegeese@sopuli.xyz 13 points 9 months ago (5 children)

Keeping my fingers crossed they eventually sand off the rough edges and turn it into a halfway decent Skyrim in Space.

[–] Nahodyashka@lemmy.world 22 points 9 months ago

They'll just wait and hope the modders make it playable lmao

[–] Kbin_space_program@kbin.social 13 points 9 months ago* (last edited 9 months ago)

The problem is that the spice and flavour of Skyrim was not using the fast travel and just exploring.

With modding to add random encounters and roaming friendlies/neutral mobs, Fallout 4 was great too. Even more so recently with the flyable vertibirds so that you could get the in-game fast travel that used resources.

But neither of those can exist in a game where fast travel is a core and unavoidable gameplay mechanic.

[–] c0mbatbag3l@lemmy.world 7 points 9 months ago

It's flaws can't be fixed with mods, you'd have to create new/restructure large portions of the gameplay loops.

[–] 9715698@lemmy.world 5 points 9 months ago (1 children)

I don't think they can get past the engine limitations needed.

I still enjoyed playing through it, but Creation engine just can't handle such a grand scope in a manner gamers expect to play these days.

[–] bilb@lem.monster 6 points 9 months ago* (last edited 9 months ago)

I think it's perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.

[–] echodot@feddit.uk 3 points 9 months ago

It's a Bethesda game, so fat chance of that l.