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submitted 11 months ago by vpsxhtus@lemm.ee to c/gaming@beehaw.org

I recently tried to play Wolfenstein New Order, I realized that unlocking the framerate makes the game break. why? (sorry for bad english)

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[-] gyrfalcon@beehaw.org 43 points 11 months ago

Not a game dev but I've done some programming and I love games so I'll take a stab. There's a few reasons I can think of:

  1. That's how the engine they're using works. Game engines take a long time to develop, and so if you're using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they've made many games with similar engine level limitations, this seems most likely to me for this particular case.
  2. They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn't a high priority in terms of getting the game out the door.
  3. Probably doesn't apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you're learning as you go, there's a good chance some hacky things will make it in to the final product.
[-] NuPNuA@lemm.ee 3 points 11 months ago

Wolfenstein New Order was made by Machine games and used ID Tech 5, same as Doom 2016. Nothing to do with Bethesda or their Creation Engine. Bethesda only published it.

[-] gyrfalcon@beehaw.org 2 points 11 months ago

I suppose that's what I get for just doing a quick google ๐Ÿ™ƒ

That is really interesting though, my understanding is that Doom 2016 is known for running pretty well and achieving high framerates, or at least that was the sense I got from tech youtube when I watching that more. I wonder what the devs were doing in that case.

this post was submitted on 16 Jul 2023
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