[-] daniyeg@lemmy.ml 11 points 3 weeks ago* (last edited 3 weeks ago)

personally im fine with machine learning, what I don't like is "AI", a new marketing buzzword that justifies every shitty corporate exec decision and insane company evaluations.

[-] daniyeg@lemmy.ml 17 points 1 month ago

if i remember correctly twitter was evaluated as 20 billion before musk bought it, so he overpaid by 24 billion dollars which is a couple billion dollars more than the price tag quoted here.

[-] daniyeg@lemmy.ml 11 points 2 months ago

the most fun ones were the author basically chastising you for being so stupid to pick the option they put in the book themselves lmao. i miss adventure books they were fun.

[-] daniyeg@lemmy.ml 13 points 2 months ago

wait until they ban that too with these ghouls you never know.

this will be an interesting example of the cobra effect though.

[-] daniyeg@lemmy.ml 17 points 4 months ago* (last edited 4 months ago)

by law i have to mention Disco Elysium. one of the best modern CRPGs you could ever play. its story and setting is fantastic. don't buy it pirate it if you can the developer studio fell prey to a hostile takeover scheme and the original developers were forced out, they won't see a cent of it.

don't know anything about watch dogs legion though it seemed like your average ubisoft triple A (aka shit) so i haven't played it.

[-] daniyeg@lemmy.ml 11 points 4 months ago

it's completely ok to not like or even hate wayland but this ain't it. i don't know if that's true, but even if wayland is so shit that every compositor needs a separate compatibility patch i still don't see how that's restricting your freedom or app developers' freedom or any kind of freedom. if it's so cumbersome to support wayland then devs won't support it and people won't use it. no one is forcing anyone to do anything no one is ruling through software even if apps drop xorg in a free software environment people can pay developers to keep maintaining for xorg.

[-] daniyeg@lemmy.ml 16 points 4 months ago

genuinely asking how does it restrict your freedom?

[-] daniyeg@lemmy.ml 11 points 4 months ago* (last edited 4 months ago)

NaN stands for Not a Number. to simplify very briefly (and not accurate at all), when defining a standard for representing fractional values using binary digits in computers they systematically assigned natural numbers in a range of values to some fractional numbers. some of the possible natural numbers for reasons not worth talking about were unused, so they were designated as NaNs, and the value of the NaN itself is supposed to tell you what went wrong in your calculations to get a NaN. obviously if you use a NaN in an arithmetic operation the result is also Not a Number and that's what the meme is referring to.

[-] daniyeg@lemmy.ml 14 points 4 months ago

i'm still in uni so i can't really comment about how's the job market reacting or is going to react to generative AI, what i can tell you is it has never been easier to half ass a degree. any code, report or essay written has almost certainly came from a LLM model, and none of it makes sense or barely works. the only people not using AI are the ones not having access to it.

i feel like it was always like this and everyone slacked as much as they could but i just can't believe it, it's shocking. lack of fundamental and basic knowledge has made working with anyone on anything such a pain in the ass. group assignments are dead. almost everyone else's work comes from a chatgpt prompt that didn't describe their part of the assignment correctly, as a result not only it's buggy as hell but when you actually decide to debug it you realize it doesn't even do what its supposed to do and now you have to spend two full days implementing every single part of the assignment yourself because "we've done our part".

everyone's excuse is "oh well university doesn't teach anything useful why should i bother when i'm learning ?" and then you look at their project and it's just another boilerplate react calculator app in which you guessed it most of the code is generated by AI. i'm not saying everything in college is useful and you are a sinner for using somebody else's code, indeed be my guest and dodge classes and copy paste stuff when you don't feel like doing it, but at least give a damn on the degree you are putting your time into and don't dump your work on somebody else.

i hope no one carries this kind of sentiment towards their work into the job market. if most members of a team are using AI as their primary tool to generate code, i don't know how anyone can trust anyone else in that team, which means more and longer code reviews and meetings and thus slower production. with this, bootcamps getting more scammy and most companies giving up on junior devs, i really don't think software industry is going towards a good direction.

[-] daniyeg@lemmy.ml 11 points 5 months ago

getting multiplayer working on a pirated copy really depends on how the game handles multiplayer itself. in general you can divide them into these categories based on how you pirate them:

the easiest ones would be games that allow community or self-hosted servers. getting multiplayer working on them is essentially just cracking the game itself and turning off a few validation checks. if you wanna play with your friend it can be as simple as checking a tick box when creating a new game, although some games have a separate server binary and you probably need a static ip and other complications that arise when you wanna host a server. these games usually have communities that host servers for everyone and some of them can be as active as the original game's server or even more. this would also probably disable any anti-cheat that the game might have so they may force the players connecting to have a separate anti cheat. some examples that i've played would be older valve games and minecraft. most game these days don't use this model though.

a little harder would be games that only work over LAN. these also don't need anything special done to them and if you genuinely get people on the same network you can actually play together, however in this day and age gathering people around on the same place can be quite hard, and also if your group is large enough your router may not be able to handle it, not to mention you can't play with strangers online. that's why you need an extra layer of software to simulate people being on the same LAN. the ones i have worked with are Hamachi and GameRanger. these tend to be very finicky about the exact version everyone is using so make sure to have the exact version with the exact patch number. these tend to be much older games, mostly strategy games since that was the most popular genre at the time, although early fps games are also LAN based. the games in the previous category also usually have LAN support. some examples i remember would be borderlands 2, age of empires 2 and stronghold crusader.

the biggest category today would be peer-to-peer (p2p) games which use p2p connections as the main way to communicate. in these games one of the clients usually acts out as the host while others connect to it over the internet. some of them might not even have a host and everyone connects to everyone else... and it's all a giant mess that you really shouldn't care about. what you should care about is that these games are way much trickier since game clients need to find each other, be aware of each other and send stuff to each other at all times, therefore most of these games usually use third party APIs do all the syncing. this makes it harder to play them online since they also use these APIs to check if the game is genuine or not. wouldn't it be nice if we could take a free game that uses one of these APIs, send our requests as if we were playing that game so the validations checks wouldn't happen? since most games on PC release on steam we can use the steam API (steamworks) to play them. these games need to be patched in order to pass off the game's requests as if it came from another app. these patches are usually called steam-fix or online-fix patches, and most of them use the Space Wars game which is an example game that valve uses in their documentation to explain how their API works, and developers can use it in order to test out their game to see if it's compatible with steamworks or not (some patches might use a different game like cube racer or TOXIKK but these are rare). that's why it works since it's all exposed and it has a legitimate use so valve is unlikely to nuke it. most modern games that can't afford dedicated servers (usually indies but sometimes big games) use this method instead. i've played too many games this way but the most recent example was lethal company.

last but not least is games that use dedicated servers. unfortunately you can't play most of these since the server is closed source and no one can host their own server except for the game developers. however some games have had their source leaked, or someone has gone through and painstakingly recreated the game and emulated the server of these games. they are called "private servers" and you can usually find people hosting these, or even host one yourself since most of them tend to be open source. most of them don't work with the ordinary cracked version of the game but rather have their own special clients. be careful with these since you are trusting the host to actually be secure and most of them are not and you might get your data leaked. most of these private servers tend to be for MMOs since recreating a game demands a very dedicated player base over a long period of time. the most famous example are WOW private servers, specifically Warmane servers which have their own ecosystem.

there are also some oddities here and there that don't neatly fit in these categories. you can't play most emulated games online, but some emulators have networking functionality and with modified ROMs you can to play multiplayer, some emulators are purpose built to just play one game really well (like slippi for super smash bros melee), some games originally didn't have online play at all but someone patched it in etc etc.

TL;DR: there are some general ways that you can get multiplayer on a game working, but it depends on the game. if the game can't have a steamworks patch or it can't work with LAN, then you need game specific ways of making it work. if there's a way, someone has posted about it online so don't be afraid to look for it. i'm sorry about the length of this comment hope it helps.

[-] daniyeg@lemmy.ml 11 points 5 months ago

playing online games for free and not needing subscriptions is a huge one. these days they try to justify it with attaching free games or some other kind of live service so i don't discount the value of them nowadays but it's still mind blowing to me how for almost two generation they got away charging for online play without barely doing anything but being the monopoly man.

the great thing about PC is its flexibility and if you don't want or need flexibility consoles are a good choice but i think more and more people are appreciating the flexibility PC platforms have.

[-] daniyeg@lemmy.ml 17 points 5 months ago

the real question now is who is the legislative arm of Hamas? lmao the only propaganda they can do is to call everything Hamas cause talking about what they are actually doing at all is bad for them.

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daniyeg

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