I don't understand why some publishers of singleplayer focused games are against modding.
I understand that it could impact other players experiences in a multi-player setting. And I support any game developer segregating modded clients from vanilla. What I can't wrap my head around is why some try to ban modding all together. If a player ruins or enhances their experience with mods, it's on them, not the developers.
More than you would think...
The biggest two that pop into my head are Deep Rock Galactic, and Dwarf Fortress.
Both amazing games btw