[-] LouNeko@lemmy.world 36 points 2 weeks ago

Not posting this was free and you still decided to do it ...

[-] LouNeko@lemmy.world 26 points 2 weeks ago

Jane (Krysten Ritter) from Breaking Bad. Because... just look at her.

[-] LouNeko@lemmy.world 26 points 2 weeks ago

As far as I know, regional pricing through Steam is completely controlled by the publisher/dev. It's literally a checkbox for each region and a text field to enter an adjusted price. And Steam has made great efforts to stop regional key trading to prevent people from just buying cheaper keys from 3rd world countries and reselling them.

[-] LouNeko@lemmy.world 78 points 2 weeks ago

What the hell are these points?

Steam forces developers to ask for higher prices? Ah, yes, because Activision is so eager to sell Call of Duty for just $20 but big bad Steam is just forcing their hand and they have to sell it for $70. See if you look at their own store where they can set their own prices its… also $70… hmm, that’s weird. Maybe others… nope same prices across all platforms. Almost like publishers can actually freely decide on their prices.

Steam also forces customers to buy DLCs for games on their platform. Well, how else is this going to work? I buy a game on Steam and then call up the devs to venmo them $2 and they send me a DVD in the mail? Or should I make a new account on some other website and get my DLCs seperatly from there? Most games don’t even sell you DLCs, they sell you credits so you can unlock content that’s already in the game. Often times you have to buy those credits trough the devs website and link your account to Steam. That’s already a pain it the ass.

Steam takes 30% of the cut. True, that sound like a lot. Imagine you’re a solo Dev and you’ve been working 9 years on a game. 3 of those years you’ve essentially been working just to pay off Steam. But look at what you get for those 3 years. You get a seperate store page for your product that you can essentially design however you want. You get access to high speed distribution servers all over the world, that also allow you to effortlessly push updates out, the option for regional pricing, the industries most reliable user review system, an integrated discussion and fan art forum, third party controller support (important for people with disabilities), and a refund system. Sure 30% still sounds like a lot, but would you be able to provide all this if you would’ve self publish the game, probably not.

Steam is consistently the cheapest option to buy games on sale. And even if it isn’t the cheapest, at no point in time have I thought, man Steam has this game for $7.49 but EGS has it for $6.99, I better get it on EGS. Maybe on GoG but no where else.

It’s mind boggling to think that through inflation and some shortages almost all groceries have nearly doubled in price over the last 20 years, but a AAA game is still $60, even though the cost of making a game has skyrocketed. Imagine gas prices would’ve stayed the same over the last 20 years and people would complian that gas station sandwiches would tast like shit.

I copied my own comment from a cross post on another instance, so don't @ me.

[-] LouNeko@lemmy.world 36 points 1 month ago

Well, kidney problems rarely do come alone.

[-] LouNeko@lemmy.world 33 points 2 months ago

Selects separate drive for install

Adobe: "Imma, pretend I didn't see that"

[-] LouNeko@lemmy.world 102 points 2 months ago* (last edited 2 months ago)

This is the "appdata" folder, this is where all the application's data goes.

So whats the "Programs" folder then?

This is also where the application's data and files go.

But I thought thats the "Programs x86" folder.

This is also where the application's data and files go.

Ok whats "Program Files" then?

This is also where the application's data and files go.

So my config file is in either one if those 4?

No thats in the "Documents" folder, obviously.

Windows program data file structure has always been the wild west.

9
submitted 3 months ago by LouNeko@lemmy.world to c/rimworld@lemmy.world

For years I've been looking for a mod that does a simple thing - showing the resources needed for all placed construction blueprints, ideally in parenthesis on the vanilla resource list next to the corresponding resource.

I'm tired of selecting all the placed floor tiles and then multiplying it by the number of resources per tile by hand. Especially because you can only select a limited number of entities at once. You have to fiddle around with the camera to section of portions of your blueprints if they exceed this limitation. It would save a lot of hassle for larger builds if the number of resources in construction or production queue would be visible at a glance.

Additionally the aproximate amount of days your food will last should also visible on the resource list.

[-] LouNeko@lemmy.world 39 points 3 months ago

Is the 7 day wait mandatory, or can I die earlier?

[-] LouNeko@lemmy.world 25 points 7 months ago

Lead is literary the cheapest metal you can get.
Source 1
Source 2
Market prices of other metals are also shown.

[-] LouNeko@lemmy.world 35 points 7 months ago

From the article it sounds like there were two people randomly shooting at a car. It's plausible that the other guy just gave him one if his guns.

[-] LouNeko@lemmy.world 25 points 10 months ago

There are good impurities carbon, maganese, silicon, nickel, magnesium, etc. (aloy elements) with benefitial properties and bad impurities like sulfur, hydrogen, oxygen, nitrogen (gases traped in the iron) that are essentialy holes in the crystal structure. The best way to get gases out of iron is to heat it up till its liquid and spin it in a centrifuge. The elements will layer themselves depending on their density. Gases will move to the center of the centrifuge and escape out of the metal.

[-] LouNeko@lemmy.world 31 points 11 months ago

It's a legitimate salvage.

29

I can't help it.

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LouNeko

joined 11 months ago