Source for the image? I'd love a higher resolution version.
So maybe you've heard something I haven't, according to this timeline, there was only 2-3 minutes between when the ship issued a mayday and the bridge collapsed: https://www.cbsnews.com/news/francis-scott-key-bridge-collapse-timeline-911-call-dali-cargo-ship-mayday-maps-construction-worker-recovery/
It sounded like there was 1 police officer already stationed on either end of the bridge, so thats the only reason they were even able to close the bridge before the collapse.
In the time it took them to do that, I can't see how there would have been time to warn them physically (it's like a 2 mile bridge). From the article, it sounded like there was confusion about if a crew was even on the bridge. I also don't know how often / what mechanism police can use to directly contact crews, if there even is one.
This was my experience as well, though I did notice that many games did not properly isolate game saves from separate steam accounts.
Tip to any devs that might read this: organize saves based on the steam account logged in, not the user of the PC (always "deck" for the steam deck) and definitely not just a single location among the game's data.
Dude just can't help himself:
https://twitter.com/nomanssky/status/1732979907314225593?s=46&t=DcMhywPQbOcUnHzbR9W3xw
I dunno man, I think that the fact she teaches high school kids specifically, who by now all know about it, means that she has no hope of being an effective teacher at this point. It's a massive distraction, as unfair as that is.
She had to have known this was a possibility when she decided to start an onlyfans - there's almost nowhere in the country where you won't get fired as a teacher for that, progressive or conservative states alike. Society just isn't there yet.
I had a bunch of friends up and was gifted Cosmic Encounter.
I had seen it played on YouTube, but this was the first time I got to play it myself. We had a great time! The game can feel a little bit overwhelming at first with all it's stages and card-decks, but once you get past it it's a really good time.
If you've never played it, the super short version is that you are trying to get colonies on other players planets by drawing cards against each other. But what makes it fun is that every player also gets to draw an (initially secret) civilization/character card, which typically has abilities that completely turn the game on its head. We had lots of hilarious moments stemming from the character reveals. I would definitely recommend checking it out!
I also got to play Radlands with my S/O. Not at all the kind of game either of us have really played before, but we had a blast. It's a card-dueling game, and all the cards feel very powerful with some cool synergies. It's pretty simple to teach, especially if you use table-top sim or spring for the edition that comes with play-mats.
Under this broad of a ruleset, all software would have to be open source.
Not an expert myself, but I think chips that truly sip power not only have a much lower floor but take even more aggressive actions to reduce power when idle.
Certainly with the right software tuning you could aggressively throttle the CPU to save power - I'm just not sure how much power it would actually save.
I did find this really good article on reducing the Raspberry Pi Zero 2W power consumption: https://www.cnx-software.com/2021/12/09/raspberry-pi-zero-2-w-power-consumption/
I saw this complaint in another post online (paraphrased):
The screen and use of a Pi seem at odds with each other. The screen is ultra-low power, but there are of course huge drawbacks for usability. Meanwhile the CPU is very powerful, but chews through, comparatively, a lot of power quickly.
They argued that it would be better to either pair the Pi with a better screen for a more powerful/usable handheld, or go all in on longevity and use some kind of low-power chip to pair with the screen for a terminal that could last for days.
... I've got to say, it's a fair point. A low power hand-held that could run Linux and run for days would be pretty cool, even if it was underpowered compared to a Pi. No idea what you could use for such a thing though.
Maybe I'm completely misremembering things, but at some point wasn't there a hotfix to Lemmy that hard-limited how many comments a thread could have? Does anyone know if there's a maximum and if so how many?
Just wondering, cause uh, I could see this one having a lot of comments.
FYI I have made a tool that can backup / copy your account settings, subscriptions, and blocks to a new account: https://github.com/CMahaff/lasim
There are others out there as well if you look.
Obviously the loss of .ml communities would still be catastrophic to Lemmy, but at least your new account won't start from ground-zero, and you can be less effected by downtime by having 2 accounts with the same subscriptions.
I'm surprised by Helldiver's. Has there been some performance patches? I tried playing that on my deck near launch and it really struggled even at minimum settings - I can't imagine how it would run at higher difficulties.