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submitted 11 months ago by Chemslayer@beehaw.org to c/gaming@beehaw.org

Howdy! I'm going to play Witcher 3 again, I had fun with it for a little bit a few years ago but fell off. The main reason I fell off: the hardest difficulty was just... tedious.

I really enjoy the lethality of the difficulty, it felt like even basic monsters had to be respected, and I have to use every tool in my arsenal smartly to survive. What I didn't enjoy was the massively inflated health pools, especially when fighting bosses. It turned what should be a tense and skillful engagement into 10+ minutes of dodge, dodge, hit them for 0.5% of their HP, repeat.

I'd like to know if anyone has any mod recommendations to be able to keep the lethality and high stakes, but lower the HP so I don't fall asleep every combat. Thank you!

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[-] Chemslayer@beehaw.org 1 points 11 months ago

Hello myself! I did some more searching, and I found a mod called Enemy Scaling that has what I want! You can directly modify enemy health values, by category even (so I can ramp down boss healths more than regular mobs or w/e). Got it installed, and going to test playing it tonight. Wanted to post my find for anyone else who finds this thread

[-] kresten@feddit.dk 1 points 11 months ago

I really love the witcher 3, but one of the pet peeves I have, is that I can't avoid using the map, at all. I wish the world allowed me to find way on my own.

[-] shakesbeare@beehaw.org 0 points 11 months ago

See you found a solution but I’m still curious how you had this problem. There were very few enemies that I felt had a health pool wildly too large and it was usually as a result of the enemy upscaling feature rather than death March. Those two enemies begin the Djinn and a certain swordsman fight from the DLC.

I had to consistently play with upscaling on because the enemies were generally too squishy and I was killing them so fast the challenge of death March was wasn’t completely unnoticeable.

I wonder if it was your build or perhaps some other aspect of your gameplay that made this happen?

[-] snowbell@beehaw.org 5 points 11 months ago

I ended up quitting the game because some early game enemies were too tough, on casual mode :(

When people say stuff like this it makes me feel like I'm missing something

[-] followthewhiterabbit@beehaw.org 3 points 11 months ago

I see this weird Death March thing everywhere. I replayed through recently on the easiest setting (story and sword, I think its called?) and had a GREAT time.

If you ever feel the urge, I can't recommend it enough. The first couple hours of playing are like an extended tutorial. The entirety of White Orchid is a learning zone, really.

As everyone says, once you reach the Bloody Baron quest, you see just how amazing the game and the writing can be!

[-] conciselyverbose@kbin.social 0 points 11 months ago

Yeah, I felt that death march was disappointing with how much of an absolutely cakewalk it was. Quen and the combined options of sidestep and roll made taking any damage at all pretty rare.

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this post was submitted on 14 Jul 2023
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