this post was submitted on 18 Jul 2024
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[–] yngmnwntr@lemmy.ml 121 points 5 months ago (4 children)
[–] Zagorath@aussie.zone 46 points 5 months ago

Oh man this is brilliant. Make it its own post please, don't bury it here in the comments!

[–] localhost@beehaw.org 22 points 5 months ago

The paracausal tarrasque seems like a genuinely interesting concept. Gives me False Hydra vibes

[–] Laurentide@pawb.social 11 points 5 months ago

Okay, this one I'm sending to my DM.

[–] Shyfer@ttrpg.network 4 points 5 months ago

Cool list. #10 reminds me of Vash the Stampede

[–] milkisklim@lemm.ee 47 points 5 months ago (1 children)

I had used one as the BBEG in a campaign I ran once. It was strictly for a their tier 4 climax and they had multiple side quests to help get some advantages like overcoming the spell resistance or temporarily stoping the health Regen. However, I also gave the Terrasque a ranged attack, and a few extra abilities so the players couldn't metagame and fly and kite.

And they had to figure out a way to trap the monster in a canyon.

Even still I dropped every PC to 0 health at least once in that encounter before they won. A real nail bitter.

It was one of the top five boss fights I ever was a part of on either side of the screen.

[–] azrendelmare@ttrpg.network 8 points 5 months ago (1 children)

Nice! I had a 3.5 campaign I was running once where one of the major plot points was going to be a guy who was cloning Tarrasques and experimenting on them, but the game fizzled out because of me falling down on the job.

[–] milkisklim@lemm.ee 6 points 5 months ago

Woah cool idea!

[–] papalonian@lemmy.world 28 points 5 months ago (1 children)

I had to look up what a tarrasque was. Good God, what a can of fuck you.

[–] mossy_@lemmy.world 31 points 5 months ago (2 children)

as far as I know they were nerfed for the 5th edition. It's still a huge sack of health but AFAIK you can stay out of range by just flying over its head. Lore-wise, it's a walking natural disaster that destroys anything that enters its maw, even magical artifacts.

[–] Zagorath@aussie.zone 18 points 5 months ago (2 children)

I think that's largely a consequence of the 5e design in general. It doesn't leave a lot of room, natively, for exciting challenges from its monsters. You've got to go to third parties, like Colville's "action-oriented monsters", or other systems like PF2, to get that.

[–] edgemaster72@lemmy.world 10 points 5 months ago* (last edited 5 months ago)

The main thing missing compared to the 3.x version that would hinder the flying archer strategy is its regeneration and needing to use Wish or Miracle to keep it dead. Trolls and Vampires have conditional regeneration, Zombies have Undead Fortitude that gives them a chance not to die when reduced to 0 HP, the concepts were there they just chose not to implement them.

[–] TheGreatDarkness@ttrpg.network 9 points 5 months ago (1 children)

Fun fact, MCDM's Flee Mortals! book has its own stand-in for Tarrasque - Goxomoc. Fool's Gold: Into the Bellowing Wilds also has Dire Tarrasque

[–] Zagorath@aussie.zone 6 points 5 months ago* (last edited 5 months ago) (1 children)

I'm a little sad that that book took so long to arrive that I had gone from never even considering moving to another system (other than for some fun temporary one-shots & small campaigns to add variety) to basically not being able to imagine myself choosing to go back to D&D at all, between the time I paid for it and when it finally arrived 5 months ago. Because I really did love the idea of it when it was being Kickstarted.

[–] Shyfer@ttrpg.network 3 points 5 months ago

Same. The monsters are amazing, and would be a big boost to 5e, but I haven't been playing it as much lately.

[–] TheGreatDarkness@ttrpg.network 11 points 5 months ago (1 children)

This is because WotC designs for mass appeal, so their monsters need to be fair challenge even for an underoptimized group. Which makes them pathetically weak if you're playing with anyone else.

Also, because playtesters at Wizards don't use any magic items for some reason

[–] azrendelmare@ttrpg.network 4 points 5 months ago (1 children)

Wait, they don't use magic items!? What the actual fuck? Of course it'll be hard if half the party literally can't hurt it!

[–] TheGreatDarkness@ttrpg.network 2 points 5 months ago

Yes, this baffles me as well.

[–] Ziggurat@sh.itjust.works 25 points 5 months ago (2 children)

Player cancelling aren't that of a big deal comparing to GM cancelling. In the first case you keep playing while shit talking about Bob, in the other, you have to change your plan for the evening

[–] ComicalMayhem@lemmy.world 18 points 5 months ago (4 children)

A few of my friends are DMs and pretty much all of them (myself, a DM, included) pretty much just cancel the session if a player can't show.

[–] VelvetStorm@lemmy.world 6 points 5 months ago (1 children)

That seems unfair to the players who were ready and excited to play. If i set aside 4 hours to drive to a friend's house and play games, and im told it's canceled because 1 person said they can't show up, I'm gonna be pissed.

[–] smeg@feddit.uk 3 points 5 months ago (1 children)

I assume when people say "cancelling" they mean "I'm on holiday next week so can't play, sorry". Barring emergencies, who would be so rude as to cancel at such short notice?

[–] VelvetStorm@lemmy.world 7 points 5 months ago (1 children)

who would be so rude as to cancel at such short notice?

Dam near every single person I have ever played with.

[–] smeg@feddit.uk 3 points 5 months ago (1 children)

Find yourself some better friends!

[–] VelvetStorm@lemmy.world 4 points 5 months ago (1 children)

The issue is none of my friends are into dnd so I have to relay on roll 20 or some other online service.

[–] smeg@feddit.uk 2 points 5 months ago

Ah, I've never played with randos online, I hear this complaint about them a lot

[–] Ziggurat@sh.itjust.works 4 points 5 months ago

This is making planning ever more complicated, I try to have 4 or 5 player, so the game can run with 1 or even two player not showing. Sure if someone just don't show on a regular basis, I'll re open her place to a new player. But people are abroad for work, have to deal with their kids, or have a peak of work, they let us know, and we find an in game reason for their character so not be available and the game runs fine.

Even when the GM miss, we all have ready to play one shots lying on our computers, so not that of a big deal

[–] TheGreatDarkness@ttrpg.network 2 points 5 months ago

I tried to push for more practical approach to playing without a single player, but both in my D&D and in my Blades in the Dark groups, players just feel...uncomfortable with the idea and don't want to play if all players aren't there. I once proposed a system where we could play in smaller groups to accomodate one player's schedule not matching others...and upon realizing they wouldn't be playing in full squad in this sytem, that player just quit the campaign.

[–] Takios@discuss.tchncs.de 2 points 5 months ago

We have the policy that we play as long as no more than one player cancels and their character is considered to never have existed for that session (important story items are of course transferred to a present character). Works quite well.

[–] taiyang@lemmy.world 16 points 5 months ago (2 children)

If all players cancel except GM, then does the GM continue the game and shit talk to themselves about the players all night?

[–] rocketpoweredredneck@sh.itjust.works 15 points 5 months ago (1 children)

Nope. I would never, ever do a thing like that. I've certainly never sat at my computer drinking beers and complaining about people changing plans at the last second.

[–] KairuByte@lemmy.dbzer0.com 17 points 5 months ago

“Who the fuck has a baby on a tuesday

[–] NakariLexfortaine@lemm.ee 9 points 5 months ago (1 children)

They make a variety of solo RPGs, these days.

Shit talk your players while playing your own damn game, with blackjack and hookers.

[–] 5too@lemmy.world 2 points 5 months ago

Some of those solo games can be played with multiple players and no GM, too!

[–] match@pawb.social 22 points 5 months ago (1 children)

if that's the case for the campaign I'm currently a player in, the fight will have -7 tarrasques

[–] edgemaster72@lemmy.world 19 points 5 months ago

Everyone gets their own Tarrasque Companion with some extras to spare

[–] Laurentide@pawb.social 11 points 5 months ago

I was going to send this to my DM, but then I remembered that he would absolutely do it.

[–] GarbageShoot@hexbear.net 9 points 5 months ago (1 children)

I think the tarrasque probably gets an SUV.

[–] Attaxalotl@ttrpg.network 5 points 5 months ago (1 children)

Tarrasque in a Ford F-150 Raptor Super Duty barreling through the school zone at 55 mph.

[–] TheGreatDarkness@ttrpg.network 4 points 5 months ago

If I could draw, I would draw this and Tarrasque would be chasing kinds on bikes in this ford

[–] ArbitraryValue@sh.itjust.works 7 points 5 months ago* (last edited 5 months ago)

One time I asked "Do you think I could go fast enough on my bike to escape from a werewolf?" The answer was "I don't know, does the werewolf also have a bike?"

[–] TheGiantKorean@lemmy.world 0 points 5 months ago

Someone please AI generate a Tarrasque riding a tiny bicycle.