this post was submitted on 15 Aug 2023
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Patient Gamers

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Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn't really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

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[–] Afrazzle@sh.itjust.works 2 points 11 months ago (2 children)

RDR2, I eventually caved and bought it after months of friends telling me how good it is. But the movement and control scheme are just so bad it instantly ruined the game for me. Even qwop has better controls.

[–] vettnerk@lemmy.ml 4 points 11 months ago* (last edited 11 months ago)

YES!

I've been a PC gamer for 25 years, and RDR2 is by far thebmost annoying control setup. Everything feels laggy due to the emphasis on fluid and realistic animations.

Plus it suffers feom the same issue as GTA5: "Press Key to progress story". They both seem more like open world tech demos to me.

Good graphics, though. But graphics don't matter if the gameplay is good.

[–] CloverSi@lemmy.comfysnug.space 1 points 11 months ago

Same here! It seems like a great game otherwise, but I just couldn't get immersed in it because of the controls. Didn't feel like I was playing as Arthur so much as watching him and hoping he'd do what I want.

[–] Aquila@sh.itjust.works 1 points 11 months ago (2 children)

Cyberpunk 2077 CD project red was the golden boy after Witcher 3 and the dlcs. They could do no wrong. Of course their next game was gonna be critically acclaimed GOAT right? Nope. Dumpster fire. Couldn’t play it for more than 30mins without it crashing. Unimmersive and confusing. That’s when I learned corporate greed has no limits

[–] Aquila@sh.itjust.works 1 points 11 months ago (1 children)

God I hope I don’t add starfield to this list!

[–] Fluid@aussie.zone 1 points 11 months ago

It’s a modern bethesda title. Not to be pessimistic, but you should probably lower expectations for it. It has a high chance to be 1. Buggy. 2. Shallow and derivative in both mechanics and story. 3. Full of DLC and shady monetary models. Bethesda succumbed to corporate greed and formulaic design principles a long time ago.

[–] JimmyMcGill@lemmy.world 0 points 11 months ago

Honestly the worst about CP2077 wasn’t even the bugs. I also pre ordered it and while the performance was kinda shit and there was a bug or two, it was still playable. Yes we shouldn’t let it slip but unfortunately it’s also kind of the standard these days.

However the game was shallow af and not at all matching what we had been told for years. The whole, create your own story from scratch? Yea you choose some background option, have a 1 min cutscene and then that’s basically it. We had been told that would be hours of gameplay depending on the option and it was a short cutscene.

The whole city was supposed to feel completely alive and you were told that you would be able to do whatever you wanted. That wasn’t close to true either. Plenty of stuff like that.

Luckily I had bought it on GOG to support CDPR because I had loved the Witcher games. Was able to refund it entirely and never locked back. Not even looking to play it anytime soon and maybe ever.

[–] Nemo@midwest.social 1 points 11 months ago

Spore. 'nuff said.

[–] Kolanaki@yiffit.net 1 points 11 months ago* (last edited 11 months ago)

The original Fable. I wasn't yet aware of Moleyneux's reputation as a liar and bought into all the neat shit that was supposed to be in the game. Like at one point he said you could cut a tree and then adventure for years in game and the scar would still be there. Outrageous to think now, but he also said there would be a dragon fight and even back then this wasn't difficult to make happen, yet it didn't even have a dragon.

Also Oblivion. I had found Morrowind and fell in love, went back and got Arena and Daggerfall and loved those, too. They talked about all kinds of things it would have and showed graphics that looked top tier in magazines during development. It came out and didn't look as good, was majorly dumbed down compared to Morrowind, and had even more technical issues. It was disappointing, but it still turned out to be a fun game regardless.

[–] Pechente@feddit.de 0 points 11 months ago* (last edited 11 months ago) (1 children)

For me it's The Legend of Zelda: Tears of the Kingdom. After Breath of the Wild I was super hyped for a successor. When they announced they were gonna reuse the same exact game world I was a bit worried but thought it could work if they do it well.

Well here we are with like 90% of the content being reused. The gameplay is more interesting than Breath of the Wild and the dungeons are better and so is the story. But my main draw for Breath of the Wild was exploring the world. All this fun is missing in TOTK. The new parts of the world like the sky and underground are pretty bland and not quite as much fun to explore as an entirely new game world would be.

[–] astrsk@artemis.camp 2 points 11 months ago

I really wonder what it is about TotK that makes for such wildly different opinions. Everything about TotK was a vast improvement over BotW for me. Up to and especially including revisiting the same locations to see how they’ve changed and exploring all 3 levels of the map to their fullest extent. I stopped playing BotW the moment I beat it after ~90 hours of play time. But I’ve continued to return to TotK nearly 300 hours in now, after beating it in about the same 90 hours originally. It’s just endlessly interesting wandering and getting sidetracked and finding / figuring out side quests.

I have a couple friends who beat it for the sake of beating the next Zelda game but the majority of my small circle continues to play, some even putting off beating it just to explore more. It’s very interesting seeing such different approaches, hearing what people focused on and how they tackled the openness. I’m not sure I witnessed the same phenomenon with games like Skyrim. Something about this one feels different at least. Hard to describe.

[–] Sphks@lemmy.dbzer0.com 0 points 11 months ago (1 children)

Mirror´s Edge. 9/10 on Steam. I bought it during the last sales. The gameplay is playing again and again and again the difficult jumps until you make it. It's boring.

[–] dandroid@dandroid.app 1 points 11 months ago

I recently replayed that game after 10+ years. I think I could count the number of difficult jumps that required more than two attempts on one hand. The game is like $1-2 on a sale and you can beat it in 3 or 4 hours. I thought it was fun, but I could see how it would be disappointing if your expectations were higher than minimal.

Mirror's Edge: Catalyst was much better IMO. Actual story. Decent characters. Free roam. Side quests.

[–] Master@sh.itjust.works 0 points 11 months ago (1 children)

I'm going to call it now and say Starfield...

[–] aesopjah@lemm.ee -1 points 11 months ago (1 children)

That demo thing they did a while back looked pretty lack-luster.

"make any ship you can imagine" while they cycle through like 5 premades, 2 of which have the exact same cockpit...

[–] WarmSoda@lemm.ee 1 points 11 months ago

Stiff character models again, too. The lead animator must be the bosses nephew or something.