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submitted 4 months ago by F04118F@feddit.nl to c/gaming@beehaw.org

cross-posted from: https://feddit.nl/post/11027166

Petition: make WMR open source

Microsoft has stopped supporting WMR.

Please sign this petition to?open-source the software, so others can maintain it and prevent the perfectly good VR headsets becoming e-waste!

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[-] dillekant@slrpnk.net 13 points 4 months ago

I'm using Monado with my WMR device. It's still very early days but progress is good. The big issue is that you'll need to have up-to-date firmware, and the only way to do that is on Windows.

[-] F04118F@feddit.nl 3 points 4 months ago

That's awesome! Well you won't need to expect WMR updates for Windows anymore, firmware or otherwise. I didn't know WMR worked with Monado. Does it do 6 degrees of freedom tracking?

[-] dillekant@slrpnk.net 3 points 4 months ago

6dof works via basalt (and there's hand tracking as well I believe) but right now the experience is very Janky. eg if I put the headset down it gets confused and starts drifting heavily, forcing a restart. It used to crash sometimes on some types of motion as well. My WMR controllers aren't being detected and 6dofing properly even though they should be. But the bones are there.

Here's a video of Monado being used and doing the tracking.

[-] TheRealCharlesEames@lemm.ee 9 points 4 months ago

I’ve said it before and I’ll say it again — WMR is the single thing keeping me from moving to Linux atm. Please save face Msft.

[-] F04118F@feddit.nl 6 points 4 months ago* (last edited 4 months ago)

Same here, on a Reverb. The only "upgrade path" that could take me to Linux is the announced Bigscreen Beyond at about €2k for a set. Pure SteamVR means it works great on Linux. Every other headset is a sidegrade at best. Even the Valve Index doesn't have the sheer pixels the Reverb G2 has. I neeed the pixels for flight sims

[-] eco_game@discuss.tchncs.de 2 points 4 months ago

I'm in the same boat with my Reverb G2...

this post was submitted on 20 Feb 2024
42 points (100.0% liked)

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