this post was submitted on 24 Sep 2023
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submitted 11 months ago* (last edited 11 months ago) by fer0n@lemm.ee to c/apple_enthusiast@lemmy.world
 

TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.

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[–] HeartyBeast@kbin.social 23 points 11 months ago (1 children)

Going to get this just encourage the Devs.

Bloody with Valve. would recompile any of their Mac games to be 64 bit/M1 compatible. I want my TF2 back!

[–] sosodev@lemmy.world 5 points 11 months ago (2 children)

It is mind boggling that Valve won’t bother recompiling Source games for Mac. I guess they figure it isn’t worth it?

[–] __dev@lemmy.world 6 points 11 months ago (1 children)

It's mind boggling that Apple would drop 32bit support. Adding 64 bit support can be a lot of effort, especially on older code bases, and there's a whole bunch of games that'll never receive updates again. You could've had arm32 support, with the ability to run any x86 games.

[–] sosodev@lemmy.world 1 points 11 months ago (1 children)

It’s bad on both sides. Apple broke userspace but Valve could almost certainly compile for modern Apple systems without too much effort.

[–] __dev@lemmy.world 5 points 11 months ago (2 children)

I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you're basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance: long is 4 bytes under 32 bit on all platforms, but it's 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.

[–] sosodev@lemmy.world 2 points 11 months ago (1 children)

But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.

[–] __dev@lemmy.world 1 points 11 months ago (1 children)

Yes, but it's highly unlikely they can reuse that effort. TF2 uses an older version of source, so you either end up having to update everything to a newer version or redo all the effort you've already put in to porting source, but for an older version. Now multiply that by the number of source games.

[–] sosodev@lemmy.world 1 points 11 months ago (1 children)

Valve is worth billions of dollars. TF2 almost certainly generates enough income to justify the resources needed to recompile the game. Again, I totally understand that it requires effort but it’s still dumb.

[–] __dev@lemmy.world 1 points 11 months ago

Oh I'm sure they can justify spending the time porting the game. I just can't blame them for not doing so when Apple's policy is to not give a shit.

[–] HeartyBeast@kbin.social 1 points 11 months ago

Thank you for this perspective. It brings my irritation levels down a …. Bit

[–] MrLuemasG@lemmy.world 5 points 11 months ago

At this point they're seemingly all in on Linux. If it ever reaches a point where <50% of users are on Windows, I imagine they wouldn't even bother with Windows releases anymore