this post was submitted on 24 Sep 2023
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Apple

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submitted 11 months ago* (last edited 11 months ago) by fer0n@lemm.ee to c/apple_enthusiast@lemmy.world
 

TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.

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[–] Tick_Dracy@lemm.ee 36 points 11 months ago (2 children)

The game is also available on GOG for those that don’t want any kind of DRM on it.

[–] fer0n@lemm.ee 5 points 11 months ago (4 children)

Wait, what? I didn’t know they had newer games as well. Did that change at one point or has it always been this way?

[–] hydroel@lemmy.world 14 points 11 months ago (1 children)

It's been this way for years, I think more than a decade. At least The Witcher 2 and 3 were available on GOG when they released.

[–] Never_Sm1le@lemdro.id 4 points 11 months ago

Of course, CDPR owns GoG

[–] Tick_Dracy@lemm.ee 2 points 11 months ago

At one point (2016 I guess) they started selling new games, also.

[–] bigdog_00@lemmy.world 2 points 11 months ago

I second this 👀

[–] nocturne213@lemm.ee 1 points 11 months ago

I got No Man’s Sky on release day from GOG back in 2016 (now if only they would get the Mac version), so it has been at least that long.

[–] bestturtleboy@sh.itjust.works 25 points 11 months ago (2 children)

Completely worth every penny

I have a M1 Pro and it plays decently on medium settings compared to my desktop.

[–] danielbln@lemmy.world 8 points 11 months ago (1 children)

It runs alright on my 2021 M1, but I play it via GeForce Now these days, where it really screams.

[–] orgrinrt@lemmy.world 8 points 11 months ago (1 children)

I want to signal boost that GeForce now option! It looks gorgeous at everything ultra, although it’s not really necessary for the game to make an impression. But it is nice to look at via GFN ✨

But I realize that we probably shouldn’t lean too heavily on that option, lest we discourage devs from actually making native Mac ports…

[–] dontwakethetrees@lemmy.world 2 points 11 months ago* (last edited 10 months ago) (1 children)

I’m surprised you’re only at medium settings, my M2 Pro is handling 1440p at mostly maxed settings (disabled DOF as it’s too aggressive and only double buffered vsync. I don’t have an FOS readout but it’s pretty good compared to before with Crossover and medium settings.

Edit: followed the terminal command to show the Metal info and BG3 floats around 45-50fps ingame. Haven’t gone back to Act 3 yet so still not sure how it’d handle it. The FPS is stable enough that as a turn based RPG it’s quite playable.

[–] WhiteHotaru@feddit.de 2 points 11 months ago
[–] HeartyBeast@kbin.social 23 points 11 months ago (1 children)

Going to get this just encourage the Devs.

Bloody with Valve. would recompile any of their Mac games to be 64 bit/M1 compatible. I want my TF2 back!

[–] sosodev@lemmy.world 5 points 11 months ago (2 children)

It is mind boggling that Valve won’t bother recompiling Source games for Mac. I guess they figure it isn’t worth it?

[–] __dev@lemmy.world 6 points 11 months ago (1 children)

It's mind boggling that Apple would drop 32bit support. Adding 64 bit support can be a lot of effort, especially on older code bases, and there's a whole bunch of games that'll never receive updates again. You could've had arm32 support, with the ability to run any x86 games.

[–] sosodev@lemmy.world 1 points 11 months ago (1 children)

It’s bad on both sides. Apple broke userspace but Valve could almost certainly compile for modern Apple systems without too much effort.

[–] __dev@lemmy.world 5 points 11 months ago (2 children)

I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you're basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance: long is 4 bytes under 32 bit on all platforms, but it's 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.

[–] sosodev@lemmy.world 2 points 11 months ago (1 children)

But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.

[–] __dev@lemmy.world 1 points 10 months ago (1 children)

Yes, but it's highly unlikely they can reuse that effort. TF2 uses an older version of source, so you either end up having to update everything to a newer version or redo all the effort you've already put in to porting source, but for an older version. Now multiply that by the number of source games.

[–] sosodev@lemmy.world 1 points 10 months ago (1 children)

Valve is worth billions of dollars. TF2 almost certainly generates enough income to justify the resources needed to recompile the game. Again, I totally understand that it requires effort but it’s still dumb.

[–] __dev@lemmy.world 1 points 10 months ago

Oh I'm sure they can justify spending the time porting the game. I just can't blame them for not doing so when Apple's policy is to not give a shit.

[–] HeartyBeast@kbin.social 1 points 10 months ago

Thank you for this perspective. It brings my irritation levels down a …. Bit

[–] MrLuemasG@lemmy.world 5 points 11 months ago

At this point they're seemingly all in on Linux. If it ever reaches a point where <50% of users are on Windows, I imagine they wouldn't even bother with Windows releases anymore

[–] afoutopatisa@lemmy.world 10 points 11 months ago (2 children)

Dropping my M2 Air 16GB settings in case it's useful:

  • All graphic settings at LOW (except textures I have at Ultra w/ anisotropic x16)
  • FSR1 activated at Performance (this is a MUST)
  • U3421WE Ultrawide native res is 3440x1440, I run at 2752x1152
  • Anti-aliasing I have off because I don't like this blurry stuff
  • Everything else is off
  • Gives stable 40 FPS, sure graphics are not great, but it's very much playable
[–] WhiteHotaru@feddit.de 4 points 11 months ago (1 children)

I have the same hardware and play everything at ultra at 2000something x 1440 resolution. I did not measure FPS, but it does not stutter and videos are sharp. This is on the internal display. I have to see how it performs on my 4K display. Any good method to measure FPS?

[–] afoutopatisa@lemmy.world 3 points 11 months ago (2 children)

Yeah just open terminal and type /bin/launchctl setenv MTL\_HUD\_ENABLED 1

I'm curious how you can run it at ultra. Maybe my 3440 ultrawide makes such a big difference?

[–] WhiteHotaru@feddit.de 2 points 11 months ago* (last edited 11 months ago)

Ok. KSP and its 5 SPF gameplay did lower my expectations to modern games, apparently. Looks like I run BG3 around 15 to 25 FPS 🙃 . This is on the internal display. I didn't test the external one.

[–] WhiteHotaru@feddit.de 2 points 11 months ago

2000somethingx1600 is on the internal Display of that MacBook Air and it might be that my expectations to graphics FPS wise are not very high. Normally I play Civilisation or Kerbal Space Program and one of my most loved games is Master of Orion 1 on a whooping 640x480 pixels. I’ll check later, what FPS I get.

[–] HeartyBeast@kbin.social 2 points 10 months ago

Running on an iMac M1. Thanks for the tip about FSR1.

At similar settings except

  • Resolution 1680 x 945
  • Textures on High, not Ultra

I get around 35fps playable enough

[–] goodhunter@lemm.ee 6 points 11 months ago (3 children)

I never play on Mac M1, should I? I have a ps5, how would performance compare to that? If m1 might actually have comparable performance I might need to get into it and have games streamed using steamlink to my tv.

[–] xrtxn@lemmy.sdf.org 7 points 11 months ago

Currently it doesn't really matter how good performance is on a mac there are very few games supported. This will probably change in the future with the new game porting toolkit tho.

[–] fer0n@lemm.ee 6 points 11 months ago

I can’t imagine anyone buying a Mac specifically for gaming. Anyone who’s into gaming will be on windows, but if you’re not super into it or it’s simply more convenient to play on a MacBook it’s definitely nice to have.

[–] TheGrandNagus@lemmy.world 5 points 11 months ago* (last edited 11 months ago)

Mac is pretty far behind Windows and Linux in terms of gaming. But there are signs that Apple is slowly waking up on that front.

Whether you want to play it on Mac or PS5 imo primarily comes down to whether you want to play with a controller or a M+KB

Steam will refund you as long as you've played for less than a couple of hours, so there's no harm in buying the game and doing a little test before committing one way or the other.

[–] HeartyBeast@kbin.social 4 points 10 months ago

Just an additional note that Sonoma’s ‘Gaming Mode’ has bumped up the frame rate quite considerably for me.

[–] sciawp@lemm.ee 4 points 11 months ago (2 children)

Absolutely insane that it’s running better on my M2 MacBook than my 3070 desktop

[–] UsernameIsTooLon@lemmy.world 1 points 10 months ago (1 children)

What CPU do you have for your desktop? Baldur's Gate is a bit more CPU intensive, but that's still some crazy optimizations.

[–] sciawp@lemm.ee 1 points 10 months ago

Uh funny timing but my desktop has been getting worse and worse recently until it just became unusable. Just opened it up to find that the liquid cooling for the CPU was leaking… I might have been neglecting my PC for a while. hopefully performance will be better once I get this fixed (and cleaned out)

[–] als3bas@lemmy.world 1 points 10 months ago