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submitted 10 months ago by stopthatgirl7@kbin.social to c/gaming@beehaw.org

A 7/10 is basically a complete failure, so why didn't reviewers take my feelings into account before publishing their scores?

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[-] Squiddles@kbin.social 14 points 10 months ago

Broadly, I agree with what you're saying. Totally just devil's advocate-ing and speculating to provoke thought, so feel free to ignore. I wonder if the enormous number of games available plays into this. I can almost always dig around and find at least one 10/10 game from the last couple of years that I haven't played which is already on sale for cheap. Comparing that to a 7/10 game that just came out at full price... I'd almost certainly enjoy the 7/10 game, but I'd spend less money and likely have more fun with the 10/10. The newness factor may not be enough to bump the 7/10 game to the top of the queue.

With so many great games available an 8/10 might actually feel like a logical minimum for a lot of people, which may influence the scale that reviewers use. If people tend to ignore games with 7- scores and a reviewer feels that a game is good enough that it deserves attention, they may be tempted to bump it up to 8/10 just to get it on radars.

Meanwhile, back in the day there wasn't such a glut of games to choose from. And with better QoL standards, common UX principles, code samples, and tools/engines, games may legitimately just be better on average than they used to be, making it fiddly to try to retrofit review scores onto the same bell curve as older games. To reverse it, I can see how an 8/10 game released in 1995 might be scored significantly worse by modern reviewers for lack of QoL/UX features, controls, presentation style, etc, or even just be scored lower because in modern times it would lack the novelty it had at the time it was released.

[-] rjh@beehaw.org 12 points 10 months ago

This ignores subjectivity. What is a 7/10 for most gamers could easily be a 10/10 for a specific type of gamer. Rather than focusing on review scores people should focus on the niche of games that they really enjoy.

[-] Shurimal@kbin.social 4 points 10 months ago

And this is why I don't read opinions from general review/gaming sites. For example, I judged whether I'll play Starfield purely on overviews from YouTube creators who focus on Bethesda RPG-s (Camelworks, Fudgemuppet et al) and space exploration games (Obsidian Ant). The opinions of FPS folks, Fromsoft freaks and D&D diehards is irrelevant🙃

Or, as I've always said, if 2001: A Space Odyssey was made today, it would score 4/10 on IMDB and people would complain that it's a slow slogfest with no action and boring dialogue.

[-] tburkhol@beehaw.org 2 points 10 months ago

Not to mention the subjectivity of what "7" means. I've tallied enough judges ratings to know that some people treat 5 as average, some people treat 8 as OK, and some treat anything below 7 as failing.

[-] SkyeStarfall@lemmy.blahaj.zone 2 points 10 months ago* (last edited 10 months ago)

I don't see older games being rated lower as a problem. Yes standards rise over time as games and technology gets better, that's fine! If you took a mediocre modern AAA game and showed it to a reviewer 20 years ago, I'll bet all my money it would be game of the year.

It makes more sense to let standards rise and adjust reviews to still keep a reasonable rating scale.

this post was submitted on 06 Sep 2023
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