this post was submitted on 31 Jan 2025
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The game wasn't great, but was entertaining at the start of the open beta. I think they did a decent job with the characters, the style, and the moves like Shaggy throwing his sandwich. I had hopes that they would improve the netcode and hitboxes, but still got like 40 hours of fun out of it playing in a group with a friend.
The microtransactions were bad to start and only got worse. Charging for seasons in a beta? Stupidly high priced skins? Ugh. Then the went away for a while and the official release made the game playworse, microtransactions bascially assaulted you constantly, and any shred of fun was gone. They did the opposite of the feedback from the beta to chase microtransactions and that is why the game is dead already. They actively killed it.
Now I'm sad again.
If you’re still hankering for something similar to super smash bros that you can play online on pc, slap city is decent. However, melee+slippi is still a masterpiece.
Has that improved at all? Last I tried items were disabled and it was match after match of Falco doing the same move over and over.
Gotta find a person that you like to match up against or you’ll find sweaty melee elitists. Try an online melee group if you don’t know anyone, or maybe you could try making a Lemmy community. Most play without items so items are completely disabled by default. Not a long process to change that, though. Just don’t use this information for evil, only against friends.
Fighting game characters take too long to make. The tried and true Riot method doesn't work when you can't get new content out at a regular clip, so people would have easily unlocked everything for sale without paying for it. The only option was a huge grind to attempt to make it sustainable. We'll see this problem again when 2XKO comes out.
That assumes that going all in on mtx an in game currency is the way to go and not other options like offering the game at a decent price and then selling skins and other mtx at reasonable prices.
It's the way Multiversus went, and it's the way 2XKO will likely go. You need to put your thumbs on certain scales to make the math work out for free to play.
2XKO is already announced as free to play.
I'm talking about possible ways of monetizing these types of games, not 2XKO specifically.
They had already chosen free to play, and I was speaking of the options available to them given that choice.