this post was submitted on 08 Jan 2025
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The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

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[–] A_Random_Idiot@lemmy.world 13 points 16 hours ago (2 children)

You didnt watch the video, did you?

Cause the whole needing plugins and hacks to run games was exactly the point he was making, on why emulation of n64 is still in a poor shape, despite consoles before and after being emulated just fine without issue.

[–] kadup@lemmy.world 6 points 12 hours ago* (last edited 12 hours ago)

The only reason we still have this plugin paradigm is because that's how N64 emulator culture evolved over time. That's deliberate though, there's no "mess" here.

I can easily download a cycle-accurate N64 emulator that depends on zero plugins. However, being the N64, it obviously takes a lot of power to emulate in such an accurate way.

[–] frezik@midwest.social 4 points 13 hours ago* (last edited 13 hours ago)

Right, and on different platforms, too. Yes, your gaming PC can do it fine, but a PS Vita should have the horsepower to do it, too, and that's not where things are at.

And then there's homebrew stuff. Works fine on real hardware, but emulators often fail.