lIlIllIlIIIllIlIlII

joined 2 days ago
[–] lIlIllIlIIIllIlIlII@lemmy.zip 2 points 10 hours ago (4 children)

Maybe it is a similar issue: framebuffer emulation.

Maybe is too soon for cycle accuracy N64 emulators. We will get it eventually.

[–] lIlIllIlIIIllIlIlII@lemmy.zip 7 points 1 day ago* (last edited 22 hours ago)

FPGA emulation is another level. The video says that FPGA emulation is near flawless except homebrew.

[–] lIlIllIlIIIllIlIlII@lemmy.zip 27 points 1 day ago* (last edited 1 day ago) (4 children)

Do you remember if you had the black screen in this track?

It's a classical issue in n64 emulators.

 

The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

Yes, you are right.

I can imagine external developers asking Nintendo for a d-pad.

I would say that initially they located it there to get some symmetry because aesthetic reasons.

 

Could this explain the horrible d-pad in the NGC?