this post was submitted on 08 Jan 2025
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The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

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[–] turkalino@lemmy.yachts 15 points 17 hours ago (1 children)

I respect MVG a lot but this is honestly clickbait. All you have to do is:

  1. Download RetroArch
  2. Install Mupen64Plus-Next core
  3. Enable ParaLLEl RDP and RSP plugins in core settings

and you can play every game without issues. Not a broken mess by any means.

If you have resources leftover, you can even go into the core settings and turn internal resolution to 4x for better 3D graphics

[–] A_Random_Idiot@lemmy.world 12 points 8 hours ago (2 children)

You didnt watch the video, did you?

Cause the whole needing plugins and hacks to run games was exactly the point he was making, on why emulation of n64 is still in a poor shape, despite consoles before and after being emulated just fine without issue.

[–] kadup@lemmy.world 6 points 5 hours ago* (last edited 5 hours ago)

The only reason we still have this plugin paradigm is because that's how N64 emulator culture evolved over time. That's deliberate though, there's no "mess" here.

I can easily download a cycle-accurate N64 emulator that depends on zero plugins. However, being the N64, it obviously takes a lot of power to emulate in such an accurate way.

[–] frezik@midwest.social 4 points 6 hours ago* (last edited 6 hours ago)

Right, and on different platforms, too. Yes, your gaming PC can do it fine, but a PS Vita should have the horsepower to do it, too, and that's not where things are at.

And then there's homebrew stuff. Works fine on real hardware, but emulators often fail.