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this post was submitted on 16 Dec 2024
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Games
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Still has 96% recent and 96% overall positive reviews and an "overwhelmingly positive" overall rating.
I don't think they're making much of a dent. The article is pretty unclear though on why Chinese gamers are mad, other than that there was a possible "dodgy translation."
Is that with Steam's "recent off-topic activity" system turned on, or off?
Steam introduced something where if they see a large scale of reviews in a short period that express thoughts unrelated to the game itself, they exclude those reviews from the default view of the page.
I mean, it's a blip but they were trying.
The gist of it seems to be a few Chinese gamers are upset that Black Myth: Wukong didn't win game of the year and combined with a bad translation made it seem like Sven, who was presenting, instead of his anti-greed speech was translated into basically saying that he knew who was going to win, like he knew beforehand, and game sales aren't important, and some took that ask he was mocking Black Myth for not winning.
Just language barriers and general gamer stupidity all around.
I understand being upset if your game didn't win, but your game came out the same year as Baldur's Gate 3. I mean come on, you had to know...
I'm pretty sure nationalistic pride is also a factor. Wukong is not just a game they like, it's their game.
The Chinese have glass hearts. You can see it whenever Taiwan gets mentioned as an independent nation.
But, also, why Astro Bot?
Your right, it should have been belatro
Balatro is the objectively correct choice.
Because the Game Awards hates indie games.
N stiwtosotsotskgsgms
That is no indie game.
N stiwtosotsotskgsgms
"Indie game" is not a genre...
N stiwtosotsotskgsgms
Having connections is not the same as having a major publisher. Something isn't indie because it's a genre or just a small group of people.
It's people like you who try to muddy that.
N stiwtosotsotskgsgms
It's not a debate.
N stiwtosotsotskgsgms
You're robbing the right to exist as indie games from actual indie games, allow corporations to make games like Dave the Diver take the spotlight away from real independent developers, simply because corporations are becoming wise to masquerading as an indie game.
Have a terrible week. You're a bad person.
N stiwtosotsotskgsgms
That a good thing you realize you are spreading unnecessary toxicity.
We all got shitty days, we all make mistakes, what important is to admit them and learn from them. Not even the community moderation is immune to that, I got some example in my own moderation history :D
I'm pretty sure the last part is not necessary. Fighting toxicity with more toxicity will only do harm to the community.
I don't know about that. I am saying, that I wouldn't count It Takes Two as an indie title.
N stiwtosotsotskgsgms
Yeah, absolutely. Just for me, this feels like a typical AA game. Indie is more like Noita, Mouthwashing or Vampire Survivors. But you are right, there are no definitive borders or anything.
N stiwtosotsotskgsgms
You're*
Learn basic grammar, FFS. You make yourself look like a 12-year-old with learning disabilities by failing to get simple words right.
Go back to reddit.
Did you understand what they said? Great! They did perfectly fine then. Waste less energies.
Your a dweeb lmao
Have you played Astro Bot? It's phenomenal. It is the best non-Mario 3D platformer ever made. And possibly in the Top 3 if you include Mario.
And also a PS5 exclusive. Eww
That has no relevance to how good and deserving of an award it is.
IMO, it does. Awards showcase and highlight 'best of' games, but what's the point of highlighting a game that is inaccessible to a significant portion of the gaming community? You could potentially make the argument that their purpose is more towards recognising the efforts and success of the devs, but that's not the aspect of awards that are being discussed in this context.
I feel that making a game exclusive can sometimes make better games, because you're making one game instead of 2 or 3. Even with games that are on multiple systems, one version always ends up being "the definitive", and the other versions are not up to the same standard because they're put out just to appeal to a wider audience. Focusing on one system let's you put everything into making your game great instead of making it accessible.
That may have been true a decade ago, but nowadays unless you're trying to squeeze out top-tier graphics performance (which isn't the case with this game) you only need to worry about the control scheme. The code can be compiled for multiple platforms.
N stiwtosotsotskgsgms
Cry about it... Astro Bot was fucking awesome.
And it's also made by Sony who have a lot of money
"Big company, therefore manipulation" is one hell of an argument my dude
These pathetic conspiracy theories should've died out in the 90s.
The people who review the games are the same people who vote for the winner, and Astro Bot was the best reviewed game of the year.