this post was submitted on 25 Aug 2023
130 points (99.2% liked)
Open Source
30206 readers
260 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't get what you mean with "mod the original soundtrack"?
The source code for a decompilation of a game can only be available legally because someone who isn't the original dev created the decomp and decided to share it publicly. All assets in the game were still created by the original developers, and can't be freely shared. This means the open source decompilation will need a way to load assets from the original game to remain legal to redistribute. This includes things like textures, 3d models, and music.
Chances are, once this project is completed, you'll need an original copy of the game to play, and it'll use the cars, maps, and music from the original game.
I'd have my doubts the decomp itself wouldn't be subject to copyright - suspect you'd need to reimplement something compatible. Would love to hear an expert opinion, I'd be tempted to try and tackle something myself (albeit nothing nearly on this scale)