this post was submitted on 19 Oct 2024
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[–] Deconceptualist@lemm.ee 40 points 1 week ago* (last edited 1 week ago) (2 children)

when has long-term growth and stability ever been prioritized over short-term wins in the games industry?

I dunno, maybe Valve's entire approach to Linux and devices. Maybe GOG's dedication to only selling DRM-free games. You'd think PC Gamer magazine would be well aware of these.

[–] blindsight@beehaw.org 6 points 1 week ago* (last edited 1 week ago)

True, but I expect that wasn't meant literally; it was expressed that way for rhetorical effect.

Most of the capitalist system we're in has incentivized short-term cashflow over long-term revenue for most stakeholders (annual bonuses, for example), and AAA gaming is almost entirely following those trends, too.

[–] DebatableRaccoon@lemmy.ca 3 points 1 week ago (1 children)

It may not be the literal case but it's certainly the norm. Your two examples are outliers in the market. PC Gamer would be well aware of these if they're even slightly competent.

[–] AlphaOmega@lemmy.world 3 points 1 week ago (1 children)

Those outliers probably make up over 50% of the market or more.

[–] DebatableRaccoon@lemmy.ca -1 points 1 week ago (1 children)

Be honest, whose ass are you trying to kiss with such a nonsense statement?

[–] AlphaOmega@lemmy.world 2 points 1 week ago (1 children)
[–] DebatableRaccoon@lemmy.ca 1 points 1 week ago

I see the problem now. I'm not talking about active users or market share above, I'm talking about actors in the market. The examples of Steam and GOG are only two as opposed to the plethora of publishing companies that are actively against, or at least agnostic to the initiatives mentioned above. GOG stands firm on only selling games without DRM but Steam does very little in regards to get-rich-quick games. Advancing the general support of Linux is a great move, I won't deny that, but it doesn't fix a lot of the problems we have in the gaming market, it mostly just aids people who don't want to be on Windows.