this post was submitted on 18 Oct 2024
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[–] GBU_28@lemm.ee 15 points 2 months ago (1 children)

I contest The idea that it takes 700mil or 1bil to make a game engine.

I'm not saying I can do it. I'm saying a competent team does not need that.

[–] RandomStickman@fedia.io 8 points 2 months ago (1 children)

GTA 5 used an in-house engine (used previously, sure, but StarEngine is also modified from a pre-existing engine). The combined development and marketing budget is US$265 million. Development started in 2008 and released in 2013.

Cyberpunk 2077 also used an in-house engine, budget (not sure if marketing is included or not) is US$316 million. Development started in 2012 and released in 2020.

[–] GBU_28@lemm.ee 3 points 2 months ago

And I contend that's bloated by corporate bullshit.