this post was submitted on 18 Oct 2024
80 points (96.5% liked)
Games
16944 readers
152 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 2 years ago
MODERATORS
They literally built their engine from scratch. How much do you all think that costs? Wasn’t Starfields improved engine like 8 years and $1bn in the making?
And look at THAT game.
When 4.0 releases I am sure it will be solid. The game as it is right now is visually amazing. It’s a dream to be able to take your ship from port to planet. Mining is enjoyable. Pirating is fun. Flying is great, combat is cool. Spacewalking is cool, and also salvage. It’s just like being in space as I would imagine it.
It’s not finished for sure but I can see where it’s going and I like it.
Will 4.0 include mining for copium?
I contest The idea that it takes 700mil or 1bil to make a game engine.
I'm not saying I can do it. I'm saying a competent team does not need that.
GTA 5 used an in-house engine (used previously, sure, but StarEngine is also modified from a pre-existing engine). The combined development and marketing budget is US$265 million. Development started in 2008 and released in 2013.
Cyberpunk 2077 also used an in-house engine, budget (not sure if marketing is included or not) is US$316 million. Development started in 2012 and released in 2020.
And I contend that's bloated by corporate bullshit.